Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
7 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Compatibilty with Industrial Revolution

4 years ago

Question.

Krastorio 2 need 18.11 base mod, but industrial use the 17.79

Anything that I can do to make them ok to use together?

4 years ago

You can get IR working on 0.18.x with a few minor (so far) changes as outlined in https://forums.factorio.com/viewtopic.php?p=475467#p475467 . Note this might break with the upcoming character GUI update in a couple weeks.

However, Krastorio Legacy updated many recipes and entities to support KL + IR. That code doesn't exist in K2. So you could technically have both mods enabled, but they wouldn't integrate together, and it'd probably be a really broken experience.

There was talk in the mod thread about possibly supporting IR2 if/when that comes out after Factorio's 1.0 release, but there's no such support currently. More here: https://forums.factorio.com/viewtopic.php?p=484029#p484029

Linvar's reply suggested that IR compatibility was only 20% done and has been put on hold pending an official 0.18 IR release.

4 years ago

Deadlock told me that is working of an update version of IR that will be released later in this year. Because the actual IR compatibility will be useless with the new version, K2 will be not compatible with the 0.17 IR version.