The Ruins Mod - Fortress Ruins


23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them!

Content
28 days ago
1.1 - 2.0
5.50K
Environment

non-recoverable error.

posted by lowres01 28 days ago
Bugs
11
last message by Sacredanarchy 27 days ago

Console Message

posted by Docco a month ago
General
0
last message by Docco a month ago

Crash

posted by FRESKYthefresh 2 months ago
Bugs
3
last message by roland77 a month ago

Energy Generation

posted by TheFactorizer334 a month ago
Bugs
3
last message by Sacredanarchy a month ago

Maybe remove the Enemy Faction can't be claimed?

posted by Lord_Skarra 2 months ago
Ideas & suggestions
2
last message by Lord_Skarra 2 months ago

Why the mods can't be cumulative?

posted by bladeofsharpness 4 months ago
General
5
last message by bladeofsharpness 4 months ago

Updated

posted by Sacredanarchy 4 months ago
General
0
last message by Sacredanarchy 4 months ago

update :)

posted by zyeborg 8 months ago
General
2
last message by Sacredanarchy 4 months ago

2.0-SA

posted by Cursed000 10 months ago
General
3
last message by Sacredanarchy 4 months ago

How to get the crystals?

posted by TheOddrGuy 2 years ago
General
7
last message by VoiderFox 2 years ago

Issue with aliens ruins

posted by bladeofsharpness 2 years ago
General
0
last message by bladeofsharpness 2 years ago

Claim ruin doesn't seem to work

posted by TheOddrGuy 3 years ago
Bugs
2
last message by Vascar 2 years ago

Usage Priority Shouldn't Be Solar

posted by MaxAstro 2 years ago
Bugs
0
last message by MaxAstro 2 years ago

Mine enemy forts

posted by fanitza 3 years ago
General
2
last message by fanitza 3 years ago

After checking this mod out, it seems pretty neat

posted by Roland 3 years ago
General
11
last message by Cursed000 3 years ago