The Ruins Mod - Fortress Ruins


23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them!

Content
3 months ago
1.1 - 2.0
5.90K
Environment

Maybe remove the Enemy Faction can't be claimed?

posted by Lord_Skarra 4 months ago
Ideas & suggestions
3
last message by ExileFox a month ago

non-recoverable error.

posted by lowres01 3 months ago
Bugs
11
last message by Sacredanarchy 3 months ago

Console Message

posted by Docco 3 months ago
General
0
last message by Docco 3 months ago

Crash

posted by FRESKYthefresh 4 months ago
Bugs
3
last message by roland77 4 months ago

Energy Generation

posted by TheFactorizer334 4 months ago
Bugs
3
last message by Sacredanarchy 4 months ago

Why the mods can't be cumulative?

posted by bladeofsharpness 6 months ago
General
5
last message by bladeofsharpness 6 months ago

Updated

posted by Sacredanarchy 6 months ago
General
0
last message by Sacredanarchy 6 months ago

update :)

posted by zyeborg 10 months ago
General
2
last message by Sacredanarchy 6 months ago

2.0-SA

posted by Cursed000 1 year, 26 days ago
General
3
last message by Sacredanarchy 6 months ago

How to get the crystals?

posted by TheOddrGuy 2 years ago
General
7
last message by VoiderFox 2 years ago

Issue with aliens ruins

posted by bladeofsharpness 2 years ago
General
0
last message by bladeofsharpness 2 years ago

Claim ruin doesn't seem to work

posted by TheOddrGuy 3 years ago
Bugs
2
last message by Vascar 3 years ago

Usage Priority Shouldn't Be Solar

posted by MaxAstro 3 years ago
Bugs
0
last message by MaxAstro 3 years ago

Mine enemy forts

posted by fanitza 3 years ago
General
2
last message by fanitza 3 years ago

After checking this mod out, it seems pretty neat

posted by Roland 3 years ago
General
11
last message by Cursed000 3 years ago