The Ruins Mod - Fortress Ruins


23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them!

Content
a month ago
1.1 - 2.0
5.65K
Environment

Changelog

Version: 1.1.1
Date: 25/08/25
  Changes:
    - Using add_ruin_sets no longer using depreciated add_ruin_set.
    - Using remote call no_spawning_on to prevent spawning on any other planet except nauvis, spawn_exclusively_on does not work.
Version: 1.1.0
Date: 25/07/25
  Changes:
    - Reworked the settings, a power setting of 10MW will make the purple crystal gen 10MW and the green 5MW.
Version: 1.0.9
Date: 21/07/25
  Changes:
    - Fixed compatibility with new merged ruins mod.
Version: 1.0.8
Date: 14/07/25
  Changes:
    - Removed Optional dependency for OldAbandonedSettlements as it caused a dependency loop now they will work together
Version: 1.0.7
  Changes:
    - I noticed duplication of ruins so I fixed it.
    - Added support for OldAbandonedSettlements a new ruin pack I made so those ruins will also be loaded if the mod is active.
    - I reduced the health of the crystal generators from 3500 to 1500.
Version: 1.0.6
  Changes:
    - 2.0 update requires the Ruins Mod (Time Fork) updated by Keysivi created by Bilka.
    - This ruin set will load The Ruins Mod - Base (Time) ruin set when Fortress Ruins is selected as the ruin pack in mod settings.
    - Bot duration much shorter the value in settings is multiplied by 60 in the code.
    - This mod requires better graphics which gives me something to do I suppose.
    - If a chest cannot be looted its because it was intended for the enemy force of the fortress not the player.
Version: 1.0.5
  Changes:
    - New power settings! You can now customize the crystals power settings, only the large alien building uses the raw value they all use the optional multipliers K/k W ect.
    - New spawned bot duration setting in mins max 60.
    - All new settings are found under startup.
Version: 1.0.4
  Changes:
    - Changed some steel chests so they can be looted, apparently I missed a few!
Version: 1.0.3
  Changes:
    - Any Fortress that produced ammo for machinegun turrets now produce explosive rounds and will do so if K2SE is installed.
    - Added a new item aliencon-robot so now they correctly dock with the roboports.
    - Matched the buffer sizes with the accumulator on alien generators.
Version: 1.0.2
  Changes:
    - Time to live set to 30 mins on combat robots.
    - Usage Priority is now primary-output.
Version: 1.0.1
  Changes:
    - compatability, when Fortress Ruins is selected as the ruin pack in mod settings and Red Dwarf ruins is also installed it will include its ruins also.
    - compatability, when Krastorio2 and the k2 ruins pack is also installed this pack will include its ruins also but Fortress Ruins must be selected under mod settings/map.
Version: 1.0.0
  Changes:
    - None, initial release.