23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them!
Mods introducing new content into the game.
Version: 1.1.1 Date: 25/08/25 Changes: - Using add_ruin_sets no longer using depreciated add_ruin_set. - Using remote call no_spawning_on to prevent spawning on any other planet except nauvis, spawn_exclusively_on does not work.
Version: 1.1.0 Date: 25/07/25 Changes: - Reworked the settings, a power setting of 10MW will make the purple crystal gen 10MW and the green 5MW.
Version: 1.0.9 Date: 21/07/25 Changes: - Fixed compatibility with new merged ruins mod.
Version: 1.0.8 Date: 14/07/25 Changes: - Removed Optional dependency for OldAbandonedSettlements as it caused a dependency loop now they will work together
Version: 1.0.7 Changes: - I noticed duplication of ruins so I fixed it. - Added support for OldAbandonedSettlements a new ruin pack I made so those ruins will also be loaded if the mod is active. - I reduced the health of the crystal generators from 3500 to 1500.
Version: 1.0.6 Changes: - 2.0 update requires the Ruins Mod (Time Fork) updated by Keysivi created by Bilka. - This ruin set will load The Ruins Mod - Base (Time) ruin set when Fortress Ruins is selected as the ruin pack in mod settings. - Bot duration much shorter the value in settings is multiplied by 60 in the code. - This mod requires better graphics which gives me something to do I suppose. - If a chest cannot be looted its because it was intended for the enemy force of the fortress not the player.
Version: 1.0.5 Changes: - New power settings! You can now customize the crystals power settings, only the large alien building uses the raw value they all use the optional multipliers K/k W ect. - New spawned bot duration setting in mins max 60. - All new settings are found under startup.
Version: 1.0.4 Changes: - Changed some steel chests so they can be looted, apparently I missed a few!
Version: 1.0.3 Changes: - Any Fortress that produced ammo for machinegun turrets now produce explosive rounds and will do so if K2SE is installed. - Added a new item aliencon-robot so now they correctly dock with the roboports. - Matched the buffer sizes with the accumulator on alien generators.
Version: 1.0.2 Changes: - Time to live set to 30 mins on combat robots. - Usage Priority is now primary-output.
Version: 1.0.1 Changes: - compatability, when Fortress Ruins is selected as the ruin pack in mod settings and Red Dwarf ruins is also installed it will include its ruins also. - compatability, when Krastorio2 and the k2 ruins pack is also installed this pack will include its ruins also but Fortress Ruins must be selected under mod settings/map.
Version: 1.0.0 Changes: - None, initial release.