23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This ruin pack is designed to challenge the player. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them! This mod detects K2 ruins and Red Dwarf ruins and will generate them if these packs are installed and FortressRuins is set under mod options/map as the default ruin set.
Mods introducing new content into the game.
Version: 1.0.5 Changes: - New power settings! You can now customize the crystals power settings, only the large alien building uses the raw value they all use the optional multipliers K/k W ect. - New spawned bot duration setting in mins max 60. - All new settings are found under startup.
Version: 1.0.4 Changes: - Changed some steel chests so they can be looted, apparently I missed a few!
Version: 1.0.3 Changes: - Any Fortress that produced ammo for machinegun turrets now produce explosive rounds and will do so if K2SE is installed. - Added a new item aliencon-robot so now they correctly dock with the roboports. - Matched the buffer sizes with the accumulator on alien generators.
Version: 1.0.2 Changes: - Time to live set to 30 mins on combat robots. - Usage Priority is now primary-output.
Version: 1.0.1 Changes: - compatability, when Fortress Ruins is selected as the ruin pack in mod settings and Red Dwarf ruins is also installed it will include its ruins also. - compatability, when Krastorio2 and the k2 ruins pack is also installed this pack will include its ruins also but Fortress Ruins must be selected under mod settings/map.
Version: 1.0.0 Changes: - None, initial release.