After I modified the add_ruin_set to be add_ruin_sets in the mod, it launched and generated the world, but then it immediately crashed because something in Fortress Ruins itself is broken in relation to the 1.4.0 update to the Abandoned Ruins core mod, and that something isn't related to the addition of an S to one of the functions:
Error while running event AbandonedRuins_updated_fork::on_nth_tick(10)
__AbandonedRuins_updated_fork__/lua/spawning.lua:385: bad argument #2 of 2 to 'table_size' (table expected, got nil)
stack traceback:
[C]: in function 'table_size'
__AbandonedRuins_updated_fork__/lua/spawning.lua:385: in function 'spawn_random_ruin'
__AbandonedRuins_updated_fork__/control.lua:84: in function <__AbandonedRuins_updated_fork__/control.lua:54>
The game launched just fine when I switched the selected ruin set to Default, which is the base example set the core mod comes with, so its something in Fortress Ruins itself that's gone awry.