The Ruins Mod - Fortress Ruins


23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them!

Content
a month ago
1.1 - 2.0
5.65K
Environment

g Mine enemy forts

3 years ago

Hey, this is one awesome mod. I have used abandoned ruins in the past and now just found fortress ruins.

My only question is though - after you get past a fortress defenses, some chests cannot be mined - my guess, they belong to enemy force. Is that intentional, can I use any craftable new item to change that? My map is mostly vanilla, at least I don't use K2

3 years ago

So this is intentional, the reason for this is so the fortress resources that are used against the player cannot be obtained. I felt that this would be too easy and unbalanced due to the volume of resources the fortresses have. I.E The fortresses need to last a long time against a player so they need 1000s of ammo/ores as currently I cannot set them to infinite due to limitations of the ruins mod, but this could be implemented by the author.

3 years ago

Hey, thanks for the info. Indeed, the fortresses are easy to break and have tons of resources, which would otherwise unbalance the game. I enjoy the element of lore this mod brings to the vanilla game. BTW is there any source code? Could I contribute somehow?

I took 3 examples below - last one being the most relevant. There's 10 nukes on top of hundreds of other goodies in this fortress, but they can't be used - that's why I am wondering if these kind of crates make sense.

https://imgur.com/a/RkHcTCT

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