The Ruins Mod - Fortress Ruins


23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them!

Content
28 days ago
1.1 - 2.0
5.50K
Environment

b Usage Priority Shouldn't Be Solar

2 years ago

The alien power generators have their usage priority set to "solar" - this causes them to work like solar panels and turn off at night, which I assume is unintended - especially since it makes fortresses mostly defenseless at night. Changing using priority to primary-output instead fixes this.

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