Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Change blueprint behavior.
recipe
posted by
prokaryotic24
3 months ago
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Bugs |
1
last message by
prokaryotic24
3 months ago
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Strange behavior when working in a personal drone station
posted by
Eldrinn
4 months ago
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Bugs |
2
last message by
Eldrinn
3 months ago
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Coverage area
posted by
dimapushken
5 months ago
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Ideas & suggestions |
4
last message by
dimapushken
5 months ago
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How to get item
posted by
BlackAsLight
6 months ago
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Bugs |
12
last message by
dimapushken
6 months ago
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Ghost on Water compatibility
posted by
phalanx160
10 months ago
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Ideas & suggestions |
5
last message by
Platinius
7 months ago
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Strange messages in logs
posted by
Eldrinn
8 months ago
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Bugs |
2
last message by
Eldrinn
8 months ago
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Rounding the output signal to a stack
posted by
Eldrinn
10 months ago
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Ideas & suggestions |
5
last message by
Eldrinn
10 months ago
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Strange behavior of the scanner
posted by
Eldrinn
10 months ago
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Bugs |
28
last message by
Platinius
10 months ago
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Mod causes alert craziness?
posted by
phalanx160
10 months ago
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Bugs |
1
last message by
Platinius
10 months ago
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IR3 Compatibility
posted by
TheIronRelic
1 year, 5 days ago
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General |
2
last message by
TheIronRelic
1 year, 3 days ago
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[Solved] 0.1.6 Upgrade Planner crash
posted by
Ashtoruin
1 year, 7 days ago
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General |
2
last message by
Ashtoruin
1 year, 7 days ago
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[Solved] Migration from Ghost Scanner2 mod
posted by
Eldrinn
1 year, 21 days ago
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Ideas & suggestions |
10
last message by
Platinius
1 year, 11 days ago
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[Solved] The list don't cleanup after no missing items
posted by
Dominiquini
1 year, 20 days ago
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Bugs |
2
last message by
Platinius
1 year, 20 days ago
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Differences from Ghost Scanner2
posted by
Eldrinn
1 year, 22 days ago
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General |
3
last message by
Platinius
1 year, 21 days ago
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