fork, Adds technology to research entity ghosts at the beginning of the game. Very useful, if you wanna know right from the get-go what the biters broke, or when playing with Bot-Start or something similar. entity ghost research @ red science original mod: https://mods.factorio.com/mod/early_entity_ghosts
forked, drones die after 30 mins. Adds mining drones and mining depots original mod: https://mods.factorio.com/mod/Mining_Drones
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds 3x3 tile electric furnaces available early. fork, recipe change, removed green chip original mod: https://mods.factorio.com/mod/Early-3x3-Electric-Furnaces
Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
fork Use your power network to power your equipment grid. original mod: https://mods.factorio.com/mod/Induction%20Charging
fork, personal tweak. A Simple, yet handy workbench for crafting faster, mostly everything, mostly.. A huge thanks to TexugoMaldito for providing me with some tehcnical intel! Please do post bugs, or any other related ideas/ways for fixing bugs if any! original mod: https://mods.factorio.com/mod/Workbench
fork, personal tweaky tweaks original mod by: https://mods.factorio.com/user/Klonan original mod link: https://mods.factorio.com/mod/Long_Range_Delivery_Drones changed MAX_DELIVERY_STACKS to 1
forked, personal tweak .Use explosives the way Nobel made it for! A continuation of erython's mod 'explosive mining', now compatible with industrial revolution! original mod: https://mods.factorio.com/mod/blast_mining https://mods.factorio.com/mod/explosive_mining
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.