forked, drones die after 30 mins. Adds mining drones and mining depots original mod: https://mods.factorio.com/mod/Mining_Drones
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds 3x3 tile electric furnaces available early. fork, recipe change, removed green chip original mod: https://mods.factorio.com/mod/Early-3x3-Electric-Furnaces
Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
fork, Adds technology to research entity ghosts at the beginning of the game. Very useful, if you wanna know right from the get-go what the biters broke, or when playing with Bot-Start or something similar. entity ghost research @ red science original mod: https://mods.factorio.com/mod/early_entity_ghosts
fork Use your power network to power your equipment grid. original mod: https://mods.factorio.com/mod/Induction%20Charging
fork, personal tweak. A Simple, yet handy workbench for crafting faster, mostly everything, mostly.. A huge thanks to TexugoMaldito for providing me with some tehcnical intel! Please do post bugs, or any other related ideas/ways for fixing bugs if any! original mod: https://mods.factorio.com/mod/Workbench
fork, personal tweaky tweaks original mod by: https://mods.factorio.com/user/Klonan original mod link: https://mods.factorio.com/mod/Long_Range_Delivery_Drones changed MAX_DELIVERY_STACKS to 1
forked, personal tweak .Use explosives the way Nobel made it for! A continuation of erython's mod 'explosive mining', now compatible with industrial revolution! original mod: https://mods.factorio.com/mod/blast_mining https://mods.factorio.com/mod/explosive_mining
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.