Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Change blueprint behavior.
I deployed one Alert Scanner for testing and try to construct some ghosts that I don't have on my network. It appears to be working fine, until I deleted all ghosts and the last icon with count 1 remains on the scanner!
Thanks.
I can confirm that is an issue with the mod and should not happen. There is some trickery involved to avoid this, I'm looking into it.
This should be fixed in v0.1.2, thank you for reporting it.