I have so many mods so if another mod is messing with it, I wouldn't know which. 97 mods to be exact.
A complete list of my mods:
"base", "Advanced-Solar", "AlertScanner", "alien-biomes", "alien-biomes-hr-terrain", "all-tiles-stack-1k", "auto-track-laying", "automatic-logistic-chests", "automatic-station-painter-continued", "Automatic_Coupling_System", "Automatic_Train_Painter", "BetterPersonalLaserDefense", "biter_reincarnation", "BottleneckLite", "Broodmother", "bullet-trails", "Cargo_Train_Logistics", "chest-auto-sort", "CleanFloor", "combat-roboports", "Companion_Drones", "Constructron-Continued", "CreepCleaner", "DDeconstruction", "Dirt_Path", "DoRobotsBuildAutomaticTrains", "dynamic-robot-queues", "even-distribution", "even_earlier_entity_ghosts", "exiguous-train-caller", "eye-for-an-eye-fixed-continued", "far-reach", "FilterChests", "fireproof-bots", "fireproof-trains", "Flat-Solar", "flib", "FlyingRoboport", "free-wire", "GhostInHand", "GhostOnWater", "helmod", "Hover-Car", "ick-automatic-train-repair", "lightorio", "Localized_Charging", "logistic-signals", "LongRangeLasers", "Merge_queue", "MiningScars", "No-Destination-Full", "no-wall-repair", "Nougat_Mining", "passive-radar", "Peppermint_Mining", "Power Armor MK3", "power-grid-comb", "PowerPole32", "queue-to-front-button", "Rampant", "RampantEvolution", "recursive-blueprints", "RemoteConfiguration", "repair-from-vehicle", "Repair_Turret", "robot-recall-fixed", "Robot_Battery_Research", "safefill", "simhelper", "simple_landfill_mining", "Solar-Lamp", "spider-trails", "Spidertron-Inventory-Sorter", "SpidertronEnhancements", "SpidertronPatrols", "SpilledItems", "SpillProof", "Squeak Through", "stdlib", "textplates", "tinted-spaceship", "train-trails", "TrainGroups", "TrainScheduleSignals", "Train_Control_Signals", "tree_collision", "underground-storage-tank", "update-cursor-ghost", "VehicleSnap", "VehicleTrails", "Vehicle_Radar", "walls-do-not-attach-to-water", "water-poles", "wood-stack-to-1k", "wood-to-landfill", "WoodDoesBurn", "wood_to_coal"