Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Change blueprint behavior.
The scanner turns into a different entity in the editor, it's also broken with undo/redo and wiring, makes testing in the editor impossible, any chance it could be fixed?