Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Fixes for the IceOre mod so it properly works with IndustrialRevolution3
Mods introducing new content into the game.
Modpack with dependency of !K2 mods (considered a starter Krastorio2 modpack) and Space exploration official modpack.
Mods introducing new content into the game.
Adds robotic voice sample for the programmable speaker.
Mods introducing new content into the game.
Добавляет несколько улучшений для игры на сервере, включая ограничитель фактора эволюции, команды для телепортации и смены команды, а также глобальный чат по умолчанию.
Mods introducing new content into the game.
My own changes and features, may change at any given time. All info will be in the changelog
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a remote that can be linked to player characters. "Inspired" by Kruise Kontrol.
Mods introducing new content into the game.
A modded Heat-Exchanger that heats steam from 165°C to higher temperatures. By first sourcing 165°C steam from eg. waste-wood fired Burner-Boilers or solar-panel powered Electric-Boilers, you need only spend Nuclear-Fuel-Cell heat on the final temperature difference! Modified by Moterius from Meddleman's fork to allow more output temperatures.
Mods introducing new content into the game.
Mods introducing new content into the game.
A new wall and a new pipe. Mostly made for my gameplay. Might modify or add items as I play it.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
"This mod improves quality of life for late game. MK2Armor adds more inventory slots, one fusion reactor is enough to supply whole grid and robots have bigger battery."
Mods introducing new content into the game.
Mods introducing new content into the game.
Original mod by Tynach, revived for 1.1 All LUTs which change the white balance use chromatic adaptation to shift the colors toward a different white point. White points from the CIE's 'Illuminant series D', also known as the 'daylight locus', which is meant to represent natural daylight at different color temperatures. Luminosity is scaled roughly identically to the default LUTs. All color operations were performed in a linear light scale, then converted back into sRGB for the LUTs themselves.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.