Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A combinator that displays a signal from the circuit network, with formating options.
A mod that adds a Gui that allows input of item names and amount to give/remove with auto complete when clicking on a suggested item
Mods introducing new content into the game.
Tired of running to your car?...Run No More!...Bring your car to you! Click the car key on a car to link your keys to the car. The keys go into your hotbar or inventory, when you need your car, pick up your keys and left click the spot you want your car to appear...No more running around trying to remember where you parked it last!
Mods introducing new content into the game.
Start with Electricity, a basic modular armor and a few construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds compact Mk2/3/4/5 solar panels that are 4/16/64/256 times more powerful than basic ones. Same with accumulators.
Mods introducing new content into the game.
Changes the color of any wagon, whether it's empty (green) or partially filled (yellow) or full (red).
Modifies the resource generation to fit a wider variety of playstyles without changing game balance. This mod makes resource patches much larger and less frequent as you go further from the origin. This is balanced to produce the same average amount of resources per land area as vanilla resource generation. This way, expanding in the late game does not require tediously mining out patch after patch.
Allows you to set a desired hand crafting multiplier for your player.
Allows you to set a desired size for your players inventory, defaulting to 120 (2x). Ranges from 60 (factorio default) to 480 (8x).
Mods introducing new content into the game.
Mods introducing new content into the game.
Reclaim big fields of land with one click and use bombs to remove it. Updated from Rseding91´s Landfill Mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.