Small changes concerning balance, gameplay, or graphics.
Adds a special low-cost ammunition designed for easy production on space platforms and ships in the Space Age expansion.
Mods introducing new content into the game.
Replaces science pack names and icons with 'research data' themed discs. Purely cosmetic; no balance changes. Supports Space Age and Bob's Tech (transport, gold, and alien science packs).
Small changes concerning balance, gameplay, or graphics.
Adds small poles for circuit wire connections. Can used instead of the mod of J_Aetherwing and will keep all the poles in your savegame.
Mods introducing new content into the game.
A sortable list of individual buildings by power consumption and pollution. Averages based on operating state are calculated only while the window is open. Includes a module overview and a button to jump to each building on the map. Does not change gameplay mechanics. Does not cost processing time when not open.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable underground reach bonus per quality step (0–10 tiles, default 2). Legendary receives four bonuses. Supports vanilla iron and Bob’s copper, steel and plastic pipes; preserves installed base distances, items and recipes. Includes German/English text and an in-game self-test.
Small changes concerning balance, gameplay, or graphics.
Extends the thawing radius of tier 2–4 heat pipes from Bob’s Power. Configurable: 0–5 additional tiles per tier above the first, defaulting to 1. Uses Factorio’s native freezing mechanics.
Small changes concerning balance, gameplay, or graphics.
Allows productivity modules for the nutrients-from-fish recipe. Productivity is enabled at the recipe level, so it also applies to compatible machines from other mods. No changes to quantities, fish breeding, or machines.
Small changes concerning balance, gameplay, or graphics.
The Mod adds longer distance versions of belts, pipes and electric poles.