Phalke

Mods by Phalke

Space Age x Bob's Compatibility

by Phalke

Compatibility tweaks for Space Age + Bob's Mods.

Tweaks
1 year, 1 month ago
2.0
839
Transportation

Space Ammo (for Bob's Mods)

by Phalke

Adds a special low-cost ammunition designed for easy production on space platforms and ships in the Space Age expansion.

Content
a month ago
2.0 - 2.1
386
Combat

Research Data

by Phalke

Replaces science pack names and icons with 'research data' themed discs. Purely cosmetic; no balance changes. Supports Space Age and Bob's Tech (transport, gold, and alien science packs).

Tweaks
a month ago
2.0 - 2.1
170

Belt Counter 3.0

by Phalke

Factorio but you don't need math anymore. Updated by Alphakilo, ReUpdated by Phalke. Maintained for Factorio 2.1 with persistent throughput measurement and circuit output.

Utilities
a month ago
2.1
25
Logistics Circuit network

Heatpipe Radius for Bob's Power Mod

by Phalke

Extends the thawing radius of tier 2–4 heat pipes from Bob’s Power. Configurable: 0–5 additional tiles per tier above the first, defaulting to 1. Uses Factorio’s native freezing mechanics.

Tweaks
a month ago
2.1
13
Logistics

Circuit Wire Poles (original by J_Aetherwing)

by Phalke

Adds small poles for circuit wire connections. Can used instead of the mod of J_Aetherwing and will keep all the poles in your savegame.

Content
a month ago
2.1
12
Circuit network

Quality Underground Pipes

by Phalke

Configurable underground reach bonus per quality step (0–10 tiles, default 2). Legendary receives four bonuses. Supports vanilla iron and Bob’s copper, steel and plastic pipes; preserves installed base distances, items and recipes. Includes German/English text and an in-game self-test.

Tweaks
a month ago
2.1
10
Logistics Fluids

Factory Audit – Energy & Pollution

by Phalke

A sortable list of individual buildings by power consumption and pollution. Averages based on operating state are calculated only while the window is open. Includes a module overview and a button to jump to each building on the map. Does not change gameplay mechanics. Does not cost processing time when not open.

Utilities
a month ago
2.1
9
Power

Nutrients: Allow Productivity Modules (for Bobs Mods)

by Phalke

Allows productivity modules for the nutrients-from-fish recipe. Productivity is enabled at the recipe level, so it also applies to compatible machines from other mods. No changes to quantities, fish breeding, or machines.

Tweaks
a month ago
2.1
7
Manufacturing

DistancePlus deprecated

by Phalke

The Mod adds longer distance versions of belts, pipes and electric poles.

8 years ago
0.13 - 0.16
45