Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Placeable-off-grid


Made-for-fun mod that adds "placeable-off-grid" flag to every entity in the game.

Overhaul
2 years ago
0.16 - 1.1
259
Environment

Bob's Metals, Chemicals and Intermediates mod EXTENSION


Requires Bob's functions library mod. This mod is designed as an extension to be used with the full Bob's mods set. This mod adds the following settings, which can be individually enabled: - Force water from ground water: Ground water pumpjacks extract water instead of pure water, regardless of other Bob's settings. This makes normal underground water available on super-dry desert maps. - Water remineralisation: Distilleries and chemical plants are able to convert pure water back into water through water remineralisation. - Water remineralisation with stone: Stone is an additional ingredient required for water remineralisation. Only chemical plants are able to run this process.

Overhaul
2 years ago
1.0 - 1.1
15.3K

Factorio Plus Plus


For more content in Factorio. Description/language in english/german

Overhaul
2 years ago
0.16 - 1.1
1.74K
Overhaul
2 years ago
1.1
49

ModMash


New Planets, Late game enemy, Land Mines, Underground world, Subways, Valkyries, Ore refining, Crash Site Items and Tech Loot, Subspace Transport, Sub-Dimensional Stacking, Biter harvesting. Placeable spawners, Alien Ooze, Ore Enrichments, conversions, Regenerative Walls and Belts, Recycler, Fluid controls, Mini Boiler, Fishing Machine, Mini Loaders. Titanium Walls, pipes and Belts, Biter Neural Toxin, Fish and Ooze juice. This is a modpack for all splinters.

Overhaul
2 years ago
0.16 - 1.1
4.07K

Warhammer


A Warhammer 30k-40k themed pack. Aimmed to be a standalone mod with server menus.

Overhaul
2 years ago
1.0 - 1.1
2.77K

Coins-OnDeath

by yankoer

Coins-OnDeath

Overhaul
2 years ago
1.1
305

Sky Atlas Metallurgy Mantle


This mod add new ores, items and machines and underground caves. The new ores use the melting and refining system from Sky Atlas Metallurgy Core.

Overhaul
2 years ago
0.18 - 1.1
389

Coal Powered


Mod removes electricity transfers (no production, no consuption, no storage).

Overhaul
2 years ago
0.17 - 1.1
206

Xander Mod


An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style complexity.

Overhaul
2 years ago
0.15 - 1.1
1.39K

Mobile Factory


A mod with many features where you can make a Mobile Factory, build your base inside and travel around the world. The mod contains a way to transfer items remotely, some nice ways to mine Ore or extract Fluid, some new chemical elements, Data Storage of Items, and much more ...

Overhaul
2 years ago
0.17 - 1.1
9.25K

Thaumaturgic Machinations


Explore the world of thaumaturgy through magical research and development.

Overhaul
3 years ago
0.15 - 1.1
1.08K

Factorio Not Included

by iicyan

high difficulty mod. inspired by 'Oxygen not Included'

Overhaul
3 years ago
1.1
376

Darkstar Utilities


Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With roughly 664 currently added features!

Overhaul
3 years ago
0.15 - 1.1
3.11K

Darktide: Deathtorio


NOW FUNCTIONING, put /c game.players["PLAYERNAME"].force = game.forces["militaris"] into the console twice, replace PLAYERNAME with whatever your username is. (Scenario to start as Faction 1 hasn't been implemented because I have no idea how to do that. Please help me lol xD) you need to use console commands to play my mod for now, sorry lol. Dx A project I promise to finish eventually. This is a TC mod that aims to bring a plethora of new ways to play by implementing different factions into the base game, alongside multiple different surfaces each with different resources and enemies, requiring different strategies. Each Faction is an entirely new or different way to play Factorio, each with their own strengths and weaknesses, tech trees, recipes, general progression, etc.

Overhaul
3 years ago
1.1
133

NPUtils

by kaueNP

A huge expansion to Factorio with new machines,generators,solar panels,boilers,energy accumulators,turrets,electric poles,pipes,roboport,robots,logistic chests,beacon,cars,walls,components.....You will find a bunch of new stuffs in NPU mods to increase your gameplay

Overhaul
3 years ago
0.14 - 1.1
1.42K

Forces

by Karutoh

This mod provides chat commands that players can use to create forces and also expands upon them.

Overhaul
3 years ago
1.1
291

Stargate


Factorio but with logistics-capable stargates that teleports players and belt contents around the map and between surfaces.

Overhaul
3 years ago
0.17 - 1.1
6.15K

Minimal mod allowing incompatibility with the base mod

by Bilka

This mod provides the minimal prototypes needed to load the game without the base mod. Modders are encouraged to build their own mod on top of this one or depend on it to aid development of mods incompatible with the base mod.

Overhaul
3 years ago
0.18 - 1.1
268

Singistics

by SinRopa

Total conversion replacing crafting and research with randomized trade routes. Disable all other mods, as only base is supported. It's best to disable map features you don't want in your way. You should not play with biters at least. You were warned!

Overhaul
3 years ago
1.1
326