Coal Powered


Mod removes electricity transfers (no production, no consuption, no storage).

Overhaul
2 years ago
0.17 - 1.1
203
Owner:
DeznekCZ
Source:
https://github.com/DeznekCZ/CoalPowered
Homepage:
N/A
License:
MIT
Created:
6 years ago
Latest Version:
0.0.29 (2 years ago)
Factorio version:
0.17 - 1.1
Downloaded by:
203 users

Everyone did have elektricity issues. So this mode gives the solution.

This mod contains:
Coal powered research, mining, smelting, assembling, centrifuging and rocket launching.

There is no limitation for wood, coal, solid fuel, rocket fuel and nuclear fuel but be carefull, every destroying of building destroys the rest of energy.

Personal Laser defense was replaced by gattling machine gun (be careful traveling without ammo in your inventory).
This gun do NOT need any electricity (displayed value shows only information about loaded ammo).
* external mode Gun Equipment - see https://mods.factorio.com/mod/GunEquipment

So enjoy and let comments, I'll be glad for bug or issue report.
Note: Runs only with new game (propably can run from save, but be prepared to fix all electicity powered things).

Version 0.x.x - Unplanned

NEW FEATURES

  • Autofill inserters by robots
  • or replace by different power management (void, fluid, heat, script)

Version 0.0.27

Enhancements

Version 0.0.25

Fix for Factorio 1.0.0

  • Recipes updated for Spidertron

Version 0.0.21

FIX

  • Radar was moved to separate technology
  • Fixed Radar crafting availability (missing simple gearboxes on start)
  • Fixed texures for various items

Version 0.0.16

FIX

  • Vanila technology tree was changed, was needed to update final fixes.
  • Resources texture update

Version 0.0.12

RECIPES

  • New: Cooling fluid - made from light oil.
  • Change: Rocket part needs new ingredience: Barrel of Cooling fluid
  • Change: Lab need now Iron gear sets instead of Simple gearboxes (technology cycling).

FIX

  • Rocket silo do not prepare rocket while using different source of energy instead of electric or void. Energy needs is replaced by recipe change.

BALANCING

  • Module I recipes will need less steel (before was 6000k steel plate per minute for 1 running Module III)
  • Steel plate 2x -> Steel gearset 5x (2.5 s)

Version 0.0.8

RECIPE CHANGE

  • Uranium processing: 1 ore to 1 uranium 235 or 238 in vanila ratio