Placeable-off-grid

Made-for-fun mod that adds every entity in the game placeable-off-grid flag.
3 months ago
0.16
109
Owner: John_TheCF
Source: JohnTheCoolingFan/PlaceableOffGrid
Homepage: https://discord.gg/PJXWT2e
License: MIT
Created: 5 months ago
Latest Version: 0.1.4 (3 months ago)
Factorio version: 0.16
Downloaded: 109 times

Short about

PlaceableOffGrid is mod that allows you to place any entity (conveyors, assemblers, inserters, pipes, etc.) not only on the grid. It breaks some graphics (like conveyor belts.) but still fun and, maybe, hardcore.
How to enable grid

Long about

Transport belts

On a screenshot below, you can see how belts looks like with this mod (placed by hand)

They are still working well, because belt that moves items and belt-the-entity is a separate objects. Entity have cycled animation, hitboxes, etc. but Item-moving are always tied to the grid and moves items. Entity is just graphics.

Linking

Item-moving parts need to be “linked” with each other to move items to the next segment of belt. When entity placement tied to grid, parts link automatically. But with PlaceableOffGrid you need to do this “by hand”.
On the next images you can see belts when placing them:
Not linked:
Linked:
Also linked, but distance are shorter:
Same with splitters:

Underground belts

While placing underground belt, you can see "link line" connecting output and input.

Remember, it's just a graphics (and collision).

We can also place second underground belt output, so we have 1 input and 2 outputs, but item-moving part still the same (just a preview, I tested this).

Pipes

Same thing with pipes:
Linked:
Not linked:
Grid-look (Shift+Space):

Rails

Rails have a bit of differences with belts and pipes. Rails have their own, more precise work logic and grid (nut placeable-off-grid flag still work). Rail planned places rails by grid, but if you place rails by hand, you need to be very precise.


And this is what you get if you hold LMB and run at the east:

You can't place any of train parts there:

Did you ever knew that rails have two rail-grids? Every lane built with rail planner:

Train signals and stations have placeable-off-grid flag too:

I tested stopping position with stations:

Heat pipes

Heat pipes are working like fluid pipes.

Settings

Starting from 0.1.3 you can edit which prototype-types will be affected by Placeable-off-grid:

Useful tools

Snapper to grid tool added in 0.1.4. It turns this: into this:
But it don't affect on belts, pipes, rails, etc.

Various screenshots:

Cheat-pole

Generators are connected

Map bug

"Squeak through"

Generators are connected

:D

Lab complex

See also:

RandomFactorioThings
PlutoniumEnergy
No Artillery Map Reveal

Support development of this and other my mods