Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
dangOreus but slightly more forgiving with what can be placed on on ores (inserters). Created to make burner phase not have to rely on manual fuel loading with mods that make burner phase longer (angelbob, space exploration)
Scenarios, maps, and puzzles.
Adds more pipe connections to allow assemblers (chem plants, refineries, pumpjacks and modded miners (all toggled by settings)) to pass through fluids, like electric miners.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 3 tiers of underground pipe extenders and junctions for Pyanodon mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Vehicles move like players! - W for North - A for West - S for South - D for East And so much more!
Mods introducing new content into the game.
Improves paint color & maximum saturation on entities that can be painted: The Engineer, Cars, Locomotives, Trainstops, Gun Turrets etc! - Great for color-coding trains! - Mod support for several AAI vehicles & Hovercrafts - To color vehicles individually, install DMV - Directionally Moving Vehicles!
Small changes concerning balance, gameplay, or graphics.
Original author: Hypermark. A simple mod to easily replant forests and create basic wood farms.
Allow IR2's Arc Furnaces and Foundries to use Speed & Productivity Modules.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
This mod shows player health floating above them when taking damage.
This mod adds in a small indicator of evolution and the highest level of enemies correspond to it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the deuterium fusion cell based on angels industries mod.
Mods introducing new content into the game.