Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Gas-fired furnace [updatedfixed]


Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. See https://mods.factorio.com/mod/gas-furnace for details on how the mod works.

Content
8 months ago
1.1
169

Cybersyn Combinator


A specialized combinator for the Project Cybersyn mod

Content
8 months ago
1.1
6.37K
Circuit network

Arrowplates


Make the arrow symbols from Text Plates rotatable.

Tweaks
8 months ago
1.1
380
Blueprints

Fire Starter

by Krei_

Early game deforestation. Burn those trees with the use of our patented leading-edge Flint and Steel™ technology.

Content
8 months ago
1.1
110
Environment

Schall Suit K2 Fix


Enables Roboport equipment in K2

Tweaks
8 months ago
1.1
111
Armor

Cheaper Low Density Structure


Reduces the cost of low density structures, now your copper lines can live in peace.

Tweaks
8 months ago
1.1
334
Manufacturing Cheats

HC Exotic Industries tweaks


My personal tweaks for Exotic Industries mod, nothing to see here.

Tweaks
8 months ago
1.1
23

Recipes Reload

by AivanF

This mod does one simple thing: it reloads researched recipes when new mods get added or updated. Unfortunately, Factorio doesn't do this by default. Some mods forget doing this and you get missing recipes, other ones add the same script, but duplication leads to performance degradation. So this mods intended to be a dependency for single recalculation of researched technologies results. It works automatically, but you can also call it manually with /recipes-reload command.

Tweaks
8 months ago
1.1
3.67K

Factorissimo2 Inception


Start the game inside of a Factorissimo2 factory. No escape from the factory now!

Content
8 months ago
1.1
8.04K
Environment

Locate Players

by Atria

Adds hotkey and shortcut to show other players on the map.

Utilities
8 months ago
1.1
64

Farther Reach

by Atria

Removes maximum limits of Far React's mod settings

Utilities
8 months ago
1.1
423
Cheats

Rubber and Resin K2 Edition


Adds Rubber and Resin to the game! Breed trees to find resin in Greenhouses and smelt resin into Rubber to make better belts and vehicles. This works K2's own greenhouse and recipes.

Content
8 months ago
1.1
74

Krastorio 2 - air purifier helper

by Quezler

Restocks air purifiers using construction robots.

Utilities
9 months ago
1.1
3.32K
Environment

Plantable & Printable Trees - RampantFix


Rampant(and others) fix by problemlow. Originally by Yes-Man, his description was as follows: Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod. This is an update of 'My Tree Mod' from SamuelCombrinck, which was inspired by 'Simple Saplings' made by hypermark which apparently was a fork of 'JJtJJs Tree Planting Mod'.

Content
9 months ago
1.1
193
Combat Environment Fluids Manufacturing

Manual Blueprint Building


Allows manually building ghosts by hovering your cursor over them. Use Shift + X to toggle manual ghost building. Also works with entities marked for upgrade or deconstruction.

Utilities
9 months ago
1.1
346

Science Everywhere


Every recipe requires science packs.

Tweaks
9 months ago
1.1
45

Li-Module-Fix

by lost-in

The number of Module slots of all equipment can be modified, the sharing efficiency of the beacon can be modified, and the Module restrictions can be canceled (all equipment can put all Module regardless of any item made) 可修改所有设备插件槽数量,修改分享塔分享效率,取消插件限制(所有设备不管制作任何物品都能放所有插件)

Content
9 months ago
1.1
449
Manufacturing

More Labs


I recreated the an old mod from scratch just so I could use the large lab. Adds a lot of new labs ranging from 3x3 to 27x27 Has support for Bobs module lab, 30+ MSP, and DiScO ScIEnCe

9 months ago
1.1
3.71K
Manufacturing

Aircraft + AAI Unnerfed


aai programmable vehicles, whether intentional or not, nerfs the weapon loadouts of the planes from the Aircraft mod. When both Aircraft and AAI Programmable Vehicles is active, the flying fortress loses its machine gun, the jet loses its rocket laucher and the cargo plane loses its machine gun. This mod patches it so that the player controlled versions of these vehicles have all their original weapons restored.

Tweaks
9 months ago
1.1
1.01K
Combat

Rages - Improved Research Queue


A better GUI for managing the research queue.

Utilities
9 months ago
1.1
275