Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a button to the space platform hub that lets you copy a stop's wait conditions and paste them onto another stop in the same schedule - handy when you add a new planet and want it to use the same conditions as an existing one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change all of the runtime game settings (map, difficulty, force bonuses, surfaces, time, game speed and enemies/asteroids) from Startup, Map and Per-player mod settings, plus a Factorio-styled green in-game control window (Ctrl+Shift+M).
A powerful in-game research manager (Ctrl+T). Browse every technology with live filtering by science pack (select all / unselect all / from labs), search, and status (available / researched / not researched). Click a technology name to open it in the tech tree. Queue, reorder and remove technologies, and show/hide techs to keep your list tidy. Includes optional cheats to finish the current research or unlock everything.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pick a product in a GUI and generate a blueprint with a suitable crafting machine, requester chest for ingredients, and output chest limited to 2 stacks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An intuitive in-game GUI window to search, monitor, and manipulate all global and player runtime mod parameters live.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.