Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Aliens on the planet have evolved, if they build a new spawner on top of a resource patch, they will incorporate the resource into the spawner. The new spawner will have some effects and the aliens spawned from it will as well.
Mods introducing new content into the game.
This mod keeps biters evolution under control depending on your progression in game
Small changes concerning balance, gameplay, or graphics.
Left in a strange place, you find strange buildings with the power of duplication.
Large total conversion mods.
This modpack is designed to massively ramp up the difficulty of the vanilla game with new weapons, enemies, and AI enhancements.
Collections of mods with tweaks to make them work together.
Adds a specialization mechanic. Make ALOT of iron plates and you can improve your crafting efficiency. Intended for large multiplayer servers with trading activity.
Mods introducing new content into the game.
This mod adds new versions of furnaces that accept mixed inputs to build non-specialized furnaces lines
This mod adds a weather station from which you get the luminosity, the wind speed and wind direction. Works fine with the last version of "reasonable wind turbine" I have published.
Mods introducing new content into the game.
Connect circuit networks up to 400 tiles away using a new item: the Wireless Radio.
Mods introducing new content into the game.
various fixes, updated configs, lots of cheats. Cheats are now on a toggle in mod settings, off by default
Large total conversion mods.
Pretend you are a biter by making your assembly machine look like a spawner, does not replace vanilla machines nor spawners. Speed and power requirement is same as tier 3 assembly, requires tier 2 assembly and effectivity modules to craft. Like real spawners, cleans pollution.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Provides Krastorio & Lighted Poles + compatability by extending the lighted poles reach to match Krastorio's.
Small changes concerning balance, gameplay, or graphics.
Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely.
Small changes concerning balance, gameplay, or graphics.
Before the 16.23 update, modded beacons with productivity modules would effect machines they weren't supposed to. Some people thought this was a bug (even though you would need to use cheats for the beacons to accept the module in the first place). Others thought this was a nice work around to use productivity on machines that normally wouldn't allow them. And the 3rd group didn't see this as cheating at all, but a clever way to get around the limitations.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 80 soundbytes from My Little Pony to the programable speaker. If you have a soundbyte from the show you want added, please feel free to contact me.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow Assembling-Machines to share electricity around/manage wire connections like a small electric pole. You can either build an electric pole on an existing machine, or craft and build directly the electric machine.
This mod changes the texture of the rocket with a sprite of a Falcon 9 and changes the icon of the satelite with a tesla
Small changes concerning balance, gameplay, or graphics.
Crash landed on a distance planet you choose the items your ship was carring so you can build a megabase