Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mod pack for PvP (players vs players). Comfy pack for PvP scenarios.
Collections of mods with tweaks to make them work together.
Mod pack for PvP (players vs players). For players who wants to play PvP without loss, more friendly.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collection of the combinators. Add modpacks via in-game browser
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds a void recipe for angel's clarifier to void Sodium Hydroxide Solution.
Small little portable nuclear reactor (3x3), good for the first power armor, useful on scenarios with no sun for solar panels
Mods introducing new content into the game.
Changes the crafting speed of the Assembling Machine 2 and 3 Assembling Machine 2 0.75 to 1 Assembling Machine 3 1.25 to 1.5
Mods introducing new content into the game.
A darker graphical mod. Reskins common elements like belts, splitters and power poles. Want more sprites? Join the discussion and give us feedback!
Small changes concerning balance, gameplay, or graphics.
Makes alien units drop alien ore that can be smelted into alien metal, which can be used for all sorts of alien empowered items. Disabled module crafting. Credit to original author
Mods introducing new content into the game.
Mods introducing new content into the game.
Steam can be gotten from underground wells; thermal power source to boil the water into steam; proof of concept
Mods introducing new content into the game.
This mod adds a recipe to convert Bob's colored alien artifacts to science.
Aliens on the planet have evolved, if they build a new spawner on top of a resource patch, they will incorporate the resource into the spawner. The new spawner will have some effects and the aliens spawned from it will as well.
Mods introducing new content into the game.