Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
This mod prints every chat message into the terminal, so that you can read chat even once the messages are pushed off the screen in the gamechat. For this to work you have to start Factorio via terminal. If you are not sure how to start a program via terminal, there are plenty tutorials online for all the different OS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An assortment of things I created to learn how to mod factorio. Currently adds bigger boxes and modular vehicles.
Mods introducing new content into the game.
Credits to DellAquila, fixed for 0.17. Mod specially made for children to send many rockets into space. Simple Recipes.
Large total conversion mods.
This mod adds optional content to the treefarm like coke production, fertilizer production and biomass. Published under the CC BY-NC-ND 4.0 License. (i take no credit for this mod)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows configuration of turret and ammo ranges for Industrial Revolution.
Small changes concerning balance, gameplay, or graphics.
Remove blood particle effects when aliens die. Eliminates massive FPS/UPS drops when killing lots of enemies.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Provides the ability to toggle in and out of Map Editor, via hotkey and Shortcut Bar icon.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds late game recipe to synthesize chromium from refined iron, refined gold, platinum, and sulfuric acid.
Extreme radiation causes you to take damage unless you're on manmade tiles. A fun challenge for territory expansion.
Mods introducing new content into the game.
On entity deconstruction you get your ingredients back; the recycling type mod, the balance is not changed