Infused Aliens
Aliens on the planet have evolved, if they build a new spawner on top of a resource patch, they will incorporate the resource into the spawner. The new spawner will have some effects and the aliens spawned from it will as well.
Resource | Effect |
---|---|
Iron/Copper | Aliens have sharpened claws and projectiles, do twice as much damage as normal aliens. |
Stone | Aliens and the spawner have hardened their exoskeletons, will resist physical attacks. |
Coal/Oil | Aliens have seen you pollute and have gotten jealous. Aliens create pollution on spawn and death. Spawners only on death |
Uranium | Aliens and the spawner have become irradiated, on death will release a radiation fire that will last for a while. |
If a spawner is built on an area that overlaps multiple resource patches, the spawner will gain the effects of all of the resources. The resulting aliens will only be of one type though.
Easy to see the effect in conjunction with dangOreus.
Requires: https://mods.factorio.com/mod/infused_aliens_functions
Acknowledgements:
Factorio Discord Server #mod-making
Extra thanks to Calcwizard for answering every one of my questions