Before the 16.23 update, modded beacons with productivity modules would effect machines they weren't supposed to. Some people thought this was a bug (even though you would need to use cheats for the beacons to accept the module in the first place). Others thought this was a nice work around to use productivity on machines that normally wouldn't allow them. And the 3rd group didn't see this as cheating at all, but a clever way to get around the limitations.
Mods introducing new content into the game.
Mods introducing new content into the game.
various fixes, updated configs, lots of cheats. Cheats are now on a toggle in mod settings, off by default
Large total conversion mods.
Pretend you are a biter by making your assembly machine look like a spawner, does not replace vanilla machines nor spawners. Speed and power requirement is same as tier 3 assembly, requires tier 2 assembly and effectivity modules to craft. Like real spawners, cleans pollution.
Small changes concerning balance, gameplay, or graphics.