Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds compatibility for Nanobots 3 to Industrial Revolution 0.9
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds translations for bob's mods. Currently supported languages: zh_CN. To contribute, please see https://github.com/Sraw/modslocale. SEO: bob locale bob, bob translation bob, bobs locale bobs, bobs translation bobs, bob's locale bob's, bob's translation bob's
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a few alternative buildings to supplement for stone and wood deficiencies.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style scope and difficulty.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.
Mods introducing new content into the game.
Places copies of a blueprint that change when the blueprint is edited.
Mods introducing new content into the game.
Adds two new, faster cars with new controls to offer a viable alternative to PAX trains.
Mods introducing new content into the game.
Speed across land and water in your own personal hovercraft, but watch out for trees! Now with Missiles!
Mods introducing new content into the game.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water
Small changes concerning balance, gameplay, or graphics.
A wide collection of weapon, armor and equipment balance changes oriented towards PvP and (to a lesser extent) PvE.
Small changes concerning balance, gameplay, or graphics.
Work in progress. A long TO DO List. Play Factorio with a new skin, Schematic Diagram Style. Has extremely reduced quality graphics for better performance in low end computers.
Small changes concerning balance, gameplay, or graphics.
The mod fixes the error "Duplicate item ingredients are not allowed". The mod is for compatibility between mods only.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sell and buy items/fluids/energy on the universal black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system. With the optional TechnologyMarket mod, spend your hard-earned credits to research technologies.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
0.16 removed UI access to the toggles for item grouping and subgrouping in selection displays. This adds the options back as per-player mod settings with hotkeys to toggle them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.