Experimental category bridge for AoP + Extraplanetary Production. Restores validated missing composite recipe categories (including petrochemistry-or-oil-processing and petrochemistry-or-organic-or-chemistry) and machine permissions.
Small changes concerning balance, gameplay, or graphics.
Store surplus electricity in compact flywheels and release it when demand spikes. Build a reserve for laser defenses, roboports and gaps in generation. Two tiers are available in the base game, Space Age adds third. With native circuit readout and quality support.
Mods introducing new content into the game.