Defense and combat pressure: turret tiers, repair turret, gates, artillery/flammable wagons, ammo alerts and optional custom enemies. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows.
Mods introducing new content into the game.
Foundation for the WorldScape suite: feature registry, events, scheduler, logging, services, migrations and shared art. Every WorldScape module works standalone; Core adds coordination and polish when present. WorldScape is an early work in progress - expect frequent updates as the suite grows.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Material movement: loaders with belt stacking, linked chests, depots, smart routers, belt balancers, belt void and memory storage. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows.
Mods introducing new content into the game.
Vehicle improvements: spidertron dock and patrols, vehicle equipment, orientation snap, obstacle clearing and vehicle tiers. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Train logistics: provider/requester stations, depot dispatching, battery and fusion locomotives, MAGLEV, elevated rails and cargo ships. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Mods introducing new content into the game.
Power progression: pole and substation tiers, big accumulator and solar, oil boiler, accumulators and powered floor tiles. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Mods introducing new content into the game.
Resource expansion: 23 additional ores plus groundwater and lithia brine (all with map-gen frequency/size/richness sliders), mining drill tiers, oil rig and mining drones. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Mods introducing new content into the game.
World shaping: placeable water, air scrubber, cleaned concrete and entangled belts. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Mods introducing new content into the game.
Quality-of-life and planning UI: belt/pipe path planner that routes ghosts around obstacles, belt brush, tile upgrade planner, recipe browser, factory planner, quicksearch and uniform shortcuts. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bulk fluid handling: valves, elevated and high-throughput pipes, flare stack, water pumpjack, barreling machines and an oil-outpost planner. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Mods introducing new content into the game.
Robotic helpers: utility station, roboport status tooling and construction-logistics conveniences. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Mods introducing new content into the game.
Space Age additions: interplanetary cargo scheduling, visible-planet backdrops and planetary peace. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Mods introducing new content into the game.
Processing progression: assembler/furnace/refinery tiers, electrolyser, mixing furnace, extended modules, alloy plates and chemistry intermediates. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Mods introducing new content into the game.
Live factory map exporter: streams map, entity and player data to an external web viewer. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Circuit-network tools: signal visualizer, pulse pushbutton, inventory sensor and radar tiers. Part of the WorldScape suite; works standalone. WorldScape is an early work in progress - expect frequent updates as the suite grows.
Mods introducing new content into the game.
Installs the complete WorldScape suite in one click: all 15 gameplay modules, including WorldScape Core. Adds no content of its own — it simply requires the full set. WorldScape is an early work in progress - expect frequent updates as the suite grows. Found a bug or have an idea for the mods? Open an issue on GitHub: https://github.com/The-Legendary-Ace/WorldScape-Suite/issues
Collections of mods with tweaks to make them work together.
Hooks into Subsurface transitions and takes over final player placement after entering or exiting tunnels. This fixes a compatibility issue with another mod that breaks tunnel exit placement.
Small changes concerning balance, gameplay, or graphics.