Lua libraries for use by other mods and submods that are parts of a larger mod.
DyWorld Chemical Recycling, which recycles ingredients into their components based on their chemical formula. Other mods can add recycling for this. Information can be found on the mod portal for this mod. This mod does NOT require DyWorld-Dynamics, but DyWorld-Dynamics is greatly enhanced by this mod (as is this mod)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
DyWorld-Dynamics 2, the successor of DyWorld-Dynamics. Designed to be completely rebuild from the ground up, without Space Exploration has a hard requirement for better compatibility.
Large total conversion mods.
DyWorld-Dynamics, the successor of DyWorld, which is the successor of DyTech. Adds a massive story into the game. Use the mod scenario to start the story
Collections of mods with tweaks to make them work together.
DyWorld-Compatibility-Patcher (AKA: DyComPa), which patches other mods for use with DyWorld-Dynamics
Lua libraries for use by other mods and submods that are parts of a larger mod.
DEPRECATED! Replaced by [DyWorld-Dynamics](https://mods.factorio.com/mod/DyWorld-Dynamics) DyWorld, the successor of DyTech. Adding new systems, items, fluids, machines and enemies!!!! The Material System gives items like pipes and transport a real life feeling (metal property specific capacity/speed/range) and the Metallurgic System gives a new way to smelt ores. The Attribute System governs you! This means whatever you do, you get stronger from it!
Large total conversion mods.