Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Expands the Space Age Electromagnetic Plant by allowing it to craft flying robot frames, lamps, combinators, and a specialized electric engine.
Small changes concerning balance, gameplay, or graphics.
Enables sulfur mining on any planet of your choice. You can define a custom list of vanilla or modded planets in the startup settings.
Small changes concerning balance, gameplay, or graphics.
A more realistic aluminium chain for Krastorio 2 Spaced Out: sodium hydroxide, electrolysis, red sludge recycling and an aluminium chloride catalyst.
Mods introducing new content into the game.
Easily change which machine category is required to craft any recipe using a built-in GUI! The perfect, fully compatible companion to the Recipe Tweaker mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a geiger counter sound effect when close to uranium ore. Fork of Uranium Geiger by ikornaselur, updated for Factorio 2.1.
Small changes concerning balance, gameplay, or graphics.
Addon for Apia & Carnova. Biters and spitters now drop Bones and Flesh upon death, giving you an early start on biological processing!
Small changes concerning balance, gameplay, or graphics.
Rocket silos launch cargo pods (items or the player) straight to another planet, no space platform needed. Automatic launch conditions, landing on the cargo landing pad, end-game research (optional).
Small changes concerning balance, gameplay, or graphics.
Robots carry a swappable battery pack: on a roboport charging spot they trade the empty pack for a charged one from the logistic network and fly off at once. No new buildings.
Mods introducing new content into the game.
Replaces the Krastorio 2 tech card graphics with the classic science flasks. K2-only cards (basic, matter, advanced, singularity) get recoloured vanilla flasks. Purely visual, no recipe or balance changes.
Small changes concerning balance, gameplay, or graphics.
The extra ores and crafting chains of Krastorio Legacy (K1) for Krastorio 2 Spaced Out: gold, rich rock, menarite, titanium, tantalum, K1 electronics and liquefied gases. Optional support for Titanium (bztitanium) and Krastorio 2 Planet. Made with the help of AI.
Mods introducing new content into the game.
Visit a flat showroom surface for any planet, with every tile, decorative, resource and entity its map generation can place laid out in labelled rows. Works with planet mods too. Admin-only by default; a map setting opens it to everyone.
Small changes concerning balance, gameplay, or graphics.
Construction robots water and fertilize the plants of the agricultural towers you mark, so they grow faster.
Mods introducing new content into the game.
Realistic oil refining and gas processing: the oil refinery splits crude oil into wild naphtha, middle distillate and heavy oil, a gas plant treats the sour gas into methane, sulfur and petroleum gas, and hydrogen from reforming keeps the hydrotreaters running. For Space Age with Krastorio 2 Spaced Out and AluminiumX.
Mods introducing new content into the game.
(This mod has been included in Atomic Overhaul and is now obsolete) This is a small mod for the modules in Atomic Overhaul and Space Exploration.
Mods introducing new content into the game.