Logistic subgrid, gives roboport coverage to connecting tiles but not your main grid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to place a circuit connector ingame and export it to data stage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A preformatted constant combinator in the same way as the tabs you select the signals to begin with.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Visualizes it when you have duplicate crafters in the same botmall area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Admins can prevent players from interacting with certain surfaces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Detects in seconds the time since the last red value, allowing you to output a signal of 1 based on the virtual S signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Periodically this mod searches logistic storage chests of your force's networks on every surface and moves modules in your 1 designated chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
When handcrafting equipment it'll try to fulfill ghosts in your personal armor.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
So you do not need a surface full of chunks to inflate your save size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to configure how well resource search results merge.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It probably has something to do with the title.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Renders the name above itself for convenience.
Small changes concerning balance, gameplay, or graphics.
If you need to move some tiles over the deconstruction order stayed if a tile remains the same.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Downgrades modules elsewhere and leaves construction requests so the current setup can use them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Helps dealing with train gridlocks due to oversending.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to liquify items for easy transportation, modding api available! (^-^)
Mods introducing new content into the game.