Factorio 2.1 continuation of GotLag's Electric Furnaces: electric stone & steel furnaces, electric furnace 2 & 3, an electric boiler, and optional hot metal plates for Space Age.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prettier heat glow - and pipes carrying lava or molten metal now glow red-hot too. Continuation of Heat Glow by OwnlyMe, updated for Factorio 2.1.
Mods introducing new content into the game.
Quality makes buildings better: faster belts and drills, more efficient trains, Legendary roboports and poles that tile, longer undergrounds and more. Better Quality + Quality Lib merged and rebuilt for Factorio 2.1.
Small changes concerning balance, gameplay, or graphics.
Adds superheaters and oil-fired boilers for more efficient steam power. Continuation of Superheating by GotLag for Factorio 2.1, with the 2.0 superheater output bug resolved and compatibility fixes from the mod portal discussions. Original mod, art and design: GotLag. Balance ideas from Superheating (Balanced) by tntmasta.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Mythic, a sixth quality tier above Legendary, and makes every quality stronger but harder to reach. Built for Factorio 2.1’s quality system. Extra module slots, optional bigger mining areas and beacon range, quality buttons kept instead of a dropdown. Every value configurable. Works with or without Space Age and alongside other quality mods like Quality++.
Small changes concerning balance, gameplay, or graphics.
A revival of **BioTech** by SlopppyEngineering, updated for **Factorio 2.1**. It turns sand, plants and carbon into a full production chain, from your first photosynthesis panel to bio modules for rockets. **Requires Bio Industries (3.0.2 or newer).**
Mods introducing new content into the game.
Electric pump that pumps fluid from underground: water on Nauvis and Gleba, lava on Vulcanus, heavy oil on Fulgora, ammonia on Aquilo. Plus an Aquilo water well that must be kept warm.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Charge batteries and high-capacity battery packs, carry the energy anywhere, and burn it in generators, cars, tanks and trains. A rebalanced, exploit-proof merge of Battery Powered and SLP High-capacity batteries for Factorio 2.1.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Underground heat pipes for every underground belt tier, including Advanced Belts. Quality heat pipes heat a bigger area and reach further, and heat pipes can be cast in the foundry. Continuation of Underground heat pipe by Quezler for Factorio 2.1.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins the locomotive as a black Norfolk Southern GE AC44C6M. 3D model "GE AC44C6M Norfolk Southern" by zairiqzairiq (https://sketchfab.com/zairiqzairiq), licensed CC BY 4.0; rendered to sprites with modified proportions. Sprites and code made with Claude (Anthropic). Unofficial fan mod, not affiliated with Norfolk Southern.
Mods introducing new content into the game.
Reskins the locomotive as a CSX GE AC4400CW in blue, yellow and grey. 3D model "csx 331 GE AC4400CW" by zairiq zairiq 8 (https://sketchfab.com/zairiqzairiq8), licensed CC BY 4.0; rendered to sprites with modified proportions. Sprites and code made with Claude (Anthropic). Unofficial fan mod, not affiliated with CSX.
Mods introducing new content into the game.
Self-powered, off-grid lamps, radars and a daylight-only solar inserter for feeding turrets without power lines. Updated for Factorio 2.1. Continuation of Solar Appliances, originally created by radmin96 (code0rc).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reasonable pollution, useful boiler quality and other tweaks for KS Power. Continued for Factorio 2.1 from the original KS Power Rebalancing by OwnlyMe. See the changelog for all numbers.
Acid neutralisation also outputs sulfur (configurable). Optionally adds a recipe to vent excess steam. Updated for Factorio 2.1; original mod by Solonarv.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Every FallenPaladin Reborn mod in one download: 14 abandoned or outdated mods revived, fixed and updated for Factorio 2.1, plus Quality Plant Life and the Crash Site Hideout easter egg. Quality, power, heat, farming, furnaces, batteries, bio-industry and multiplayer spawns. The pack has no content of its own; credit for each mod goes to its original author.
Collections of mods with tweaks to make them work together.
Continuation of Oarc Multiplayer Spawn for Factorio 2.1. Every player gets their own spawn area, or can now just start at the map center, and can claim their own cargo landing pads. Fixes the stuck "Please wait!" dialog in sandbox and other bugs from the original's discussion page.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.