FallenPaladin

A logistics enthusiast by day and a Factorio architect by night, I thrive on creating efficient systems and solving complex puzzles, and fixing the exploits my brother creates....

Mods by FallenPaladin

Electric Furnaces (Reborn)


Factorio 2.1 continuation of GotLag's Electric Furnaces: electric stone & steel furnaces, electric furnace 2 & 3, an electric boiler, and optional hot metal plates for Space Age.

Utilities
6 days ago
2.1
352
Manufacturing

Heat Glow (Reborn)


Prettier heat glow - and pipes carrying lava or molten metal now glow red-hot too. Continuation of Heat Glow by OwnlyMe, updated for Factorio 2.1.

Content
3 days ago
2.1
263
Logistics Fluids

Better Quality (Reborn)


Quality makes buildings better: faster belts and drills, more efficient trains, Legendary roboports and poles that tile, longer undergrounds and more. Better Quality + Quality Lib merged and rebuilt for Factorio 2.1.

Tweaks
a day ago
2.1
188
Logistics

Superheating (Reborn)


Adds superheaters and oil-fired boilers for more efficient steam power. Continuation of Superheating by GotLag for Factorio 2.1, with the 2.0 superheater output bug resolved and compatibility fixes from the mod portal discussions. Original mod, art and design: GotLag. Balance ideas from Superheating (Balanced) by tntmasta.

Utilities
11 days ago
2.1
135
Logistics Power

Mythic Quality (Reborn)


Adds Mythic, a sixth quality tier above Legendary, and makes every quality stronger but harder to reach. Built for Factorio 2.1’s quality system. Extra module slots, optional bigger mining areas and beacon range, quality buttons kept instead of a dropdown. Every value configurable. Works with or without Space Age and alongside other quality mods like Quality++.

Tweaks
a day ago
2.1
135
Transportation Trains Armor Mining Fluids Manufacturing Power

Bio Tech (Reborn)


A revival of **BioTech** by SlopppyEngineering, updated for **Factorio 2.1**. It turns sand, plants and carbon into a full production chain, from your first photosynthesis panel to bio modules for rockets. **Requires Bio Industries (3.0.2 or newer).**

Content
2 days ago
2.0 - 2.1
123
Environment Mining Fluids Manufacturing Power

Electric Pump (Reborn)


Electric pump that pumps fluid from underground: water on Nauvis and Gleba, lava on Vulcanus, heavy oil on Fulgora, ammonia on Aquilo. Plus an Aquilo water well that must be kept warm.

Utilities
a day ago
2.1
86
Logistics

SLP Battery Powered


Charge batteries and high-capacity battery packs, carry the energy anywhere, and burn it in generators, cars, tanks and trains. A rebalanced, exploit-proof merge of Battery Powered and SLP High-capacity batteries for Factorio 2.1.

Utilities
12 days ago
2.1
76
Armor Power

Underground Heat Pipe (Reborn)


Underground heat pipes for every underground belt tier, including Advanced Belts. Quality heat pipes heat a bigger area and reach further, and heat pipes can be cast in the foundry. Continuation of Underground heat pipe by Quezler for Factorio 2.1.

Utilities
a day ago
2.1
73
Logistics Environment Fluids

Norfolk Southern Locomotive


Reskins the locomotive as a black Norfolk Southern GE AC44C6M. 3D model "GE AC44C6M Norfolk Southern" by zairiqzairiq (https://sketchfab.com/zairiqzairiq), licensed CC BY 4.0; rendered to sprites with modified proportions. Sprites and code made with Claude (Anthropic). Unofficial fan mod, not affiliated with Norfolk Southern.

Content
a month ago
2.0 - 2.1
46
Transportation Trains

CSX Locomotive


Reskins the locomotive as a CSX GE AC4400CW in blue, yellow and grey. 3D model "csx 331 GE AC4400CW" by zairiq zairiq 8 (https://sketchfab.com/zairiqzairiq8), licensed CC BY 4.0; rendered to sprites with modified proportions. Sprites and code made with Claude (Anthropic). Unofficial fan mod, not affiliated with CSX.

Content
a month ago
2.0 - 2.1
39
Transportation Trains

Solar Appliances (Reborn)


Self-powered, off-grid lamps, radars and a daylight-only solar inserter for feeding turrets without power lines. Updated for Factorio 2.1. Continuation of Solar Appliances, originally created by radmin96 (code0rc).

Utilities
a month ago
2.1
39
Logistics

Crash Site Hideout


Something survived the crash. Don’t throw your ship away.

10 days ago
2.1
34
Transportation

KS Power Rebalancing (Reborn)


Reasonable pollution, useful boiler quality and other tweaks for KS Power. Continued for Factorio 2.1 from the original KS Power Rebalancing by OwnlyMe. See the changelog for all numbers.

a month ago
2.1
27
Combat Fluids Power

Sulfur from Acid Neutralisation (Reborn)


Acid neutralisation also outputs sulfur (configurable). Optionally adds a recipe to vent excess steam. Updated for Factorio 2.1; original mod by Solonarv.

Utilities
a month ago
2.1
24
Fluids

FallenPaladin's Reborn Collection


Every FallenPaladin Reborn mod in one download: 14 abandoned or outdated mods revived, fixed and updated for Factorio 2.1, plus Quality Plant Life and the Crash Site Hideout easter egg. Quality, power, heat, farming, furnaces, batteries, bio-industry and multiplayer spawns. The pack has no content of its own; credit for each mod goes to its original author.

Mod packs
a day ago
2.1
11
Logistics Armor Fluids Power

Oarc Multiplayer Spawn (Reborn) deprecated


Continuation of Oarc Multiplayer Spawn for Factorio 2.1. Every player gets their own spawn area, or can now just start at the map center, and can claim their own cargo landing pads. Fixes the stuck "Please wait!" dialog in sandbox and other bugs from the original's discussion page.

Utilities
3 days ago
2.1
15
Transportation Environment

None deprecated


7 years ago
0.17
11

None deprecated


7 years ago
0.17
11

None deprecated


7 years ago
0.17
11