Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
New places to build more factories.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Producing Fusion missiles requires Plasma (Fluid) to be piped into a Cryogenic plant, which is impossible because the Duct intake either wont connect to Magnetic pipe or wont accept Plasma (Fluid) as input.
thats probably consequence of how larger machines work (I assume cryo planet is larger). I have not thought about it
Cryogenic plant is one of the machines made larger by the larger machines mod, yes.
I think you can make cryo plant back to regular size in settings. I am almost sure I have not hidden this setting in ships of fools
this should work as temporary sollution