Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
New places to build more factories.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Hello. This looks like the perfect complement to Pelagos, and exactly what I've been looking for ever since I found that planet mod (specifically the reorganization of the planet order to go from Lignumis directly to Pelagos then to Gleba before Nauvis). However, as things stand right now I cannot get this mod to load. I have tried everything I can think of, even down to literally only this mod (and the Space Age trio) active. No matter what I have tried, I always get the following error:
Failed to load mods: Error while loading technology prototype "planet-discovery-aquilo" (technology): Research ingredient "planetaris-compression-science-pack" is registered twice in the technology Modifications: Space Age › Nuclear Science Pack › Planet Pelagos › Any Planet Start › ○🌐Lignumis › ○🌐Planetaris: Arig › Ships Of Fools
Oh right syen changed that yesterday
I will fix it later today
For now:
You can try to load ONLY arig
Go to settings, disable arig science pack addition to aquilo and promethium
And then try to add pack
It will fix it properly later today, I am just not at pc at the moment
Btw reorganization of progression is just
Pelagos + Any planet start + Lignumis
So if you are looking exclusivly this
This combination of mods and settings provide that :D
Ship of fools is build on top of Pelagos any planet start
should be fixed in 0.6.0
Hello. This looks like the perfect complement to Pelagos, and exactly what I've been looking for ever since I found that planet mod (specifically the reorganization of the planet order to go from Lignumis directly to Pelagos then to Gleba before Nauvis). However, as things stand right now I cannot get this mod to load. I have tried everything I can think of, even down to literally only this mod (and the Space Age trio) active. No matter what I have tried, I always get the following error:
Failed to load mods: Error while loading technology prototype "planet-discovery-aquilo" (technology): Research ingredient "planetaris-compression-science-pack" is registered twice in the technology Modifications: Space Age › Nuclear Science Pack › Planet Pelagos › Any Planet Start › ○🌐Lignumis › ○🌐Planetaris: Arig › Ships Of Fools
I have the same problem, waiting for an update please
should be fixed in 0.6.0
Я скачал новую версию 0.6.0, но там появилась дополнительная зависимость molten plastic. И теперь она конфликтует с модом maraxsis. Хотя на странице с модом molten plastic написано что maraxsis является необязательной зависимостью, что подразумевает что они должны быть совместимы.
Вот текст ошибки:
Failed to load mods: Error while loading recipe prototype "maraxsiss-smelt-microplastics" (recipe):
Recipe has invalid main product plastic-bar. The product does not exist in the recipe product list.
Modifications: Maraxsis > Molten plastic
Mods to disable:
• maraxsis (1.31.6)
• molten_plastic (1.0.27)
should be fixed in 0.6.0
I downloaded the new version 0.6.0, but there was an additional dependency molten plastic. And now it conflicts with the maraxsis mod. Although the molten plastic mod page says that maraxsis is an optional dependency, which implies that they must be compatible.
Here is the error text:
Failed to load mods: Error while loading recipe prototype "maraxsiss-smelt-microplastics" (recipe):
Recipe has invalid main product plastic-bar. The product does not exist in the recipe product list.
Modifications: Maraxsis > Molten plastic
Mods to disable:
• maraxsis (1.31.6)
• molten_plastic (1.0.27)
Thank you Talandar for the fast response and quick fix overnight. So far 0.6.0 works, as long as I'm careful what else I turn on.
I downloaded the new version 0.6.0, but there was an additional dependency molten plastic. And now it conflicts with the maraxsis mod. Although the molten plastic mod page says that maraxsis is an optional dependency, which implies that they must be compatible.
This mod removed the plastic-bar item, change log says: "Completly replace plastic bars" and "dynamic recipe creation" are set to true and hidden...
The same sort of problem arises with the now-missing Steel Furnace (0.5.0: "removed steel furnace from game"). Any planet mod that looks for it can now no longer function... including Corrundum which is another optional dependency for Molten Plastic. What I am having to do (and it's working so far but it's taking time to figure out) is start with just this mod, then turn on one mod at a time. If it causes an error (such as the previously mentioned Maraxsis, as well as Corrundum, Cubium, Planetaris: Hyarion and by extension Planetaris Unbound) I only turned on one mod so I know exactly which one to turn back off.
should be fixed in 0.6.0
I downloaded the new version 0.6.0, but there was an additional dependency molten plastic. And now it conflicts with the maraxsis mod. Although the molten plastic mod page says that maraxsis is an optional dependency, which implies that they must be compatible.
Here is the error text:
Failed to load mods: Error while loading recipe prototype "maraxsiss-smelt-microplastics" (recipe):
Recipe has invalid main product plastic-bar. The product does not exist in the recipe product list.
Modifications: Maraxsis > Molten plasticMods to disable:
• maraxsis (1.31.6)
• molten_plastic (1.0.27)
I see
that's caused by molten plastic, I forwarded it to author
Molten plastic dev here! Will push the fix tomorrow, thanks for the report!
Thank you Talandar for the fast response and quick fix overnight. So far 0.6.0 works, as long as I'm careful what else I turn on.
I downloaded the new version 0.6.0, but there was an additional dependency molten plastic. And now it conflicts with the maraxsis mod. Although the molten plastic mod page says that maraxsis is an optional dependency, which implies that they must be compatible.
This mod removed the plastic-bar item, change log says: "Completly replace plastic bars" and "dynamic recipe creation" are set to true and hidden...
The same sort of problem arises with the now-missing Steel Furnace (0.5.0: "removed steel furnace from game"). Any planet mod that looks for it can now no longer function... including Corrundum which is another optional dependency for Molten Plastic. What I am having to do (and it's working so far but it's taking time to figure out) is start with just this mod, then turn on one mod at a time. If it causes an error (such as the previously mentioned Maraxsis, as well as Corrundum, Cubium, Planetaris: Hyarion and by extension Planetaris Unbound) I only turned on one mod so I know exactly which one to turn back off.
I will check on that furnace thing
Thank you Talandar for the fast response and quick fix overnight. So far 0.6.0 works, as long as I'm careful what else I turn on.
I downloaded the new version 0.6.0, but there was an additional dependency molten plastic. And now it conflicts with the maraxsis mod. Although the molten plastic mod page says that maraxsis is an optional dependency, which implies that they must be compatible.
This mod removed the plastic-bar item, change log says: "Completly replace plastic bars" and "dynamic recipe creation" are set to true and hidden...
The same sort of problem arises with the now-missing Steel Furnace (0.5.0: "removed steel furnace from game"). Any planet mod that looks for it can now no longer function... including Corrundum which is another optional dependency for Molten Plastic. What I am having to do (and it's working so far but it's taking time to figure out) is start with just this mod, then turn on one mod at a time. If it causes an error (such as the previously mentioned Maraxsis, as well as Corrundum, Cubium, Planetaris: Hyarion and by extension Planetaris Unbound) I only turned on one mod so I know exactly which one to turn back off.
I will check on that furnace thing
in 0.6.1 every furnace that uses steel-furnace as "next upgrade" should work fine. I loop over all furnaces that uses this upgrade
This is now fixed in the newest release of molten plastic (1.0.28); thanks for the report!
This is now fixed in the newest release of molten plastic (1.0.28); thanks for the report!
Thank you so much for your prompt help!