Runtime stability patch for Pollution Solutions collectors on Space Age surfaces. Refreshes collectors after load/build events and optionally adds atmosphere-scaled supplemental collection. Does not replace the original mod or its loot system.
Mods introducing new content into the game.
Version: 0.2.2
Bugfixes:
- Fixed a crash during rebuild-collectors refresh where runtime LuaEntityPrototype.max_health was read even though Factorio 2.0 exposes max health through LuaEntity.max_health or LuaEntityPrototype.get_max_health().
- Hardened collector rebuilding so health, quality, and fluidbox restore use pcall-safe accessors instead of direct runtime prototype fields.
- Raised script_raised_destroy during rebuilds so other mods can forget the old collector before this patch raises script_raised_built for the rebuilt collector.
Changes:
- Added English locale for all runtime settings and string setting values.
- Added runtime setting-change handling so refresh queues are cleared or rebuilt when zpsa settings are changed mid-save.
Version: 0.2.1
Bugfixes:
- Supplemental collection now inserts fluid first and only removes the pollution that was actually inserted.
- Fixed duplicate refresh-queue processing per tick.
Changes:
- Supplemental collection is enabled by default, staggered, capped per collector, and interactive without scanning every collector together.
Version: 0.2.0
Features:
- Reworks supplemental atmosphere collection as a staggered round-robin queue.
- Adds collectors-per-tick budget to avoid all collectors collecting on the same tick.
- Raises default supplemental interval to 300 ticks.
- Adds atmosphere multiplier cache.
- Adds center/cross/3x3 sample modes to trade accuracy for UPS stability.
Bugfixes:
- Collector tracking now updates on build, robot build, script build, revive, mining, death, and script destroy.