Invite rejected. As stated before, removing ships from it make it pointless and I don't want it to be see it in that state. And I will die on hill for that.
That being said...
Cerys and cargo drop unlock mod has the same author.
But Cerys also recently copyright striked mod that wanted to have heating towers outside of it.
Before making changes to other mods. And changes that are something more than just changing route. I always try to reach authors to ask if they would be fine with these changes, because I understand that they might not want it. As a creator I can decide how thing I made Is presented, and I respect that other might also feel this way. For example this assert techique was borrowed from Rubia.
Mods that "enable cargo ships outside pelagos" just revert my changes. It's never alternative reseach, recipe, or at least asking me "hey I am making x and y, and I would like it work without issues because I also like ships.". It's always brutally reverting changes making planet pointless, and still keeping it for some reason
I am at the same time author of mods that introduces homeworld for cargo ships and mods to adapt other planets for cargo ship enjoyers, and I know that planet gatekeep ships. And this Is kinda issue I created.
for example this mod
https://mods.factorio.com/mod/gleba_after_pelagos
was created for people that want to have ships while playing on wayward seas.
In future I also want to make few compatibility changes like enabling native recipe for wooden platforms there.
It also make it easier if you Start on nauvis. Because now you have to go through one planet instead of 2 to get ships.
Literally few hours ago I published update to my tweaks mod https://mods.factorio.com/mod/talandar_cargo_ships_tweaks
that allows you to use galleon on waterways. this combined with setting "Allow galleon and port before pelagos" should make Depths of Nauvis more enjoyable.
And if everything fails.
Planet was designed and build in a way
- it's modular
- it does not modify vanilla stuff.
So it was intentionally made in a way. You can just remove or add it mid run without issues. (Except for content you unlock on planet but I am working on it).
I am heavly against mindlessly breaking planet design, and publishing it.
But it does not mean I am not aware why people attempt to do so, and I am working on how to make both things work.
So planet can still feel right design wise, and you could have some sort of ships eariler.
Fulgora would require unlocking oil rig, wooden platform, and barreling machine earlier. Which I also consider. But I need to split more things from planet first, and work on it later.
If you want to build something instead of breaking it, make work or compatible, then my discord is linked to literally every single mod I made, or you can use issues i guess.