Its not tweaking to liking or fixing exploit like you said with landmines.
Its removing reason this mod exist in first place.
Planet was made in a way it should be easy enough to throw in and out in existing save keeping ships, and few other things as well, and I am slowly working on dissasembling planet features into separate mods, so you could reasseble pieces into something else, use it with SE etc. But that is difficult and takes time to make
There is one part of this planet that you can't remove and expect it to still make sense. And that is what blacklisted mod did, and published changes so other people could expearience this hollow husk as well.
I am saying it again. If you want to remove its core purpose there is no reason to install it.
I am trying to build it in a way it can be easy to do so, and you can expect having ability to keep more stuff if you remove planet in future.
About month in total was spend on making this planet starting one as well. And its much more changes tweaks and balancing stuff then most planet start mods do. To have some choice if you like planet but also want to have ships from get go. That is the way to do it that don't throw its fundamental design into garbage.
My changes to cargo ship power, diesel machines, lighthouses etc. That is stuff that could function in healthy way standalone. They will eventually be separated
Things like cargo crates or example in making water enemies are already separate mods.
I also recently made core libraries for liquid fuel and my cargo ship changes.
If someone don't like my idea for what this planet then it is completly fine.
Unless you try to make abomination from it, and publish it for me to see it.
I don't want to see it. I want other mods to respect my work as I try to respect theirs, by trying my best to preserve what they are, and directly helping creators
Thats all I have to say
If you feel need to talk some more finding me should be easy. But I am not sure what more I could say
Have a nice day