Planet Pelagos


Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores

Content
16 hours ago
2.0
11.9K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Combat Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

b [fixed] 0.27.2: Error while loading item prototype "brine-barrel"

2 months ago

Failed to load mods: Error while loading item prototype "brine-barrel" (item): Must have a fuel_value when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used.
Modifications: Base mod › Planet Pelagos

2 months ago
(updated 2 months ago)

Hmm might be a bug from another mod, although that one is not mentioned in the modifications:
https://mods.factorio.com/mod/alchemy-khemia/discussion/6928c3089d17ce4032403496

2 months ago
(updated 2 months ago)

Yeah, it was related to my mod

I had a fluid prototype with the fuel_value set to "0J"

That was causing issues in "barrel-fuel.lua".
I think it's expecting a fuel_value to be either >0 or nil, and doesn't like getting exactly zero

I fixed it on my end by removing the fuel value from the prototype, but it might be work looking into?

2 months ago

Yea i don't check for 0 in code.
I just make barreled fuel if fuel vallue is present because why add fuel vallue at all if it's 0?

So far I see this issue first time

But you are right. I will cover this in code in next update

2 months ago

fixed
0 as fuel vallue should not be issue with versions 0.27.3 +

This thread has been locked.