Planet Pelagos


Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores

Content
18 hours ago
2.0
8.77K
Factorio: Space Age Icon Space Age Mod
Planets Environment Mining Fluids Manufacturing

b [fixed] 0.27.2: Error while loading item prototype "brine-barrel"

19 days ago

Failed to load mods: Error while loading item prototype "brine-barrel" (item): Must have a fuel_value when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used.
Modifications: Base mod › Planet Pelagos

19 days ago
(updated 19 days ago)

Hmm might be a bug from another mod, although that one is not mentioned in the modifications:
https://mods.factorio.com/mod/alchemy-khemia/discussion/6928c3089d17ce4032403496

19 days ago
(updated 19 days ago)

Yeah, it was related to my mod

I had a fluid prototype with the fuel_value set to "0J"

That was causing issues in "barrel-fuel.lua".
I think it's expecting a fuel_value to be either >0 or nil, and doesn't like getting exactly zero

I fixed it on my end by removing the fuel value from the prototype, but it might be work looking into?

19 days ago

Yea i don't check for 0 in code.
I just make barreled fuel if fuel vallue is present because why add fuel vallue at all if it's 0?

So far I see this issue first time

But you are right. I will cover this in code in next update

18 days ago

fixed
0 as fuel vallue should not be issue with versions 0.27.3 +

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