Planet Pelagos


Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores

Content
an hour ago
2.0
7.22K
Factorio: Space Age Icon Space Age Mod
Planets Environment Mining Fluids Manufacturing

g [fixed] Wonder if I have a bug or not

12 days ago

Been enjoying the planet so far with a heavily modded playthrough (all planets lite mod pack)

However just now I placed down a wooden platform, and tried to place an inserter, but it wouldn't let me.

I tried with various types of inserters and platforms but I couldn't get it to work.

The tips say inserters are placeable on wooden platforms so I'm wondering if I maybe have a conflict somewhere.

I think the only other mod I have in addition to the all planets lite is "more long inserters"

12 days ago
(updated 12 days ago)

You should be able to place inserters. Does other stuff work fine?

It is not only bug. I am not sure planet can be completed without ability to place inserter in order to barrel fuel.

I will check out mod you talked about. If it overrides type of item in code then that will be it

12 days ago
(updated 12 days ago)

I can confirm that this is caused by author changing subgroup of inserters in more long inserters mod
good thing is that diesel inserters don't have this annoying change
I can also confirm that removing more long inserters mod allows regular inserters to work properly again

I will probably fix it in one of next updates

11 days ago

Ah I see, thanks for confirming! and of course the one inserter I hadn't tried was the diesel inserter.

I think turning off more long inserters would break multiple planets production for me so I'll just use diesel inserters in pelagos for now.

Thanks again!

11 days ago

should be fixed in 0.23.2
let me know if everything is fine now

11 days ago

Wow! didn't expect this to get resolved so quickly, thanks!

update seems to have resolved the issue with quick testing today.

11 days ago
(updated 11 days ago)

I've tested the latest version, and unfortunately, the fix does not cover the subgroups "shinyinserter3", "shinyinserter4", or "shinyinserter5". When playing with many planet mods, or mods that add many inserters, the use of these additional subgroups (which is used for crafting menu sorting purposes) is necessary. Any inserters that are in those subgroups would be banned from wooden platform placement

As an alternative, if the goal is to allow ALL inserters on wooden platforms, regardless of their subgroup, then consider the following control.lua code instead:

table.insert(filters, {
        filter = "place-result",
        elem_filters = {
            { filter = "type", type = "inserter" }
        }
    })

This adds any and all items whose place_result is an inserter entity type, and is much more appropriate than adding by subgroup (the primary purpose of which is for sorting the crafting menu). Consider doing the same for container entity types, if the intention is the same (instead of doing individual subgroup patches dependent on active mods)

Here is the modified script for build_allowed_entities that worked for all inserters that I've tested so far

7 days ago

fixed in 2.24.1

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