Planet Pelagos


Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores

Content
a day ago
2.0
4.88K
Planets Environment Mining Fluids Manufacturing

g [Check tips and tricks] Cannot Build on Wooden Platform

22 days ago

This mod is really difficult if there are restrictions on the wooden platform? Is that a conflict with other mods? I've been disabling other planets and haven't found the issue yet.

Dont even get me started on fish breeding loop pain. This mod appears to be missing the ability to use coconut oil as nutrient in the biochamber.

22 days ago
(updated 22 days ago)

Yes they are restrictions for woden platform.
That's why I made dedicated page for them in tips and tricks with list of all things you can place on it. I am trying to make them work like collision but that is tricky to do.

Coconut meat is intended source of nutrients here not fish. Fish recipe can be done in biochamber and chemical plant. Are you using biochamber for that
I can try to tweak recipes to make them require a bit less fish and produce more output.
What recipe consume you the most ammount of fish?

21 days ago
    - fermented fish now require less raw-fish (15 -> 10)
    - pelagos capture bot bullet now require less fermented fish (20 -> 10)
    - fermentation-bacteria cultivation now give more bacteria (4 -> 8) to reduce ammount of needed fish 

added set of changes to make fish breeding recipe a bit easier overhaul

14 days ago

I still think this the problem. there is no use for the wooden platforms. They are the mod specific building tile but you cannot build anything needed on them. Land is at such a premium in this mod that every island is needed for growing coconuts (my favorite part) but you cannot build any mod specific processing buildings on wooden platforms.

it takes more space than is available to process the coconuts so you are left to import thousands of foundations from Aquilo to process the coconuts. My smallest self contained ethanol producer is larger than any island i've found yet and shipping is impractical due to spoilage.

The 25% yield on titanium dust consumes many chunks worth of nutrient production from coconut to get 1 or 2 science per minute.

14 days ago

I still think this the problem. there is no use for the wooden platforms. They are the mod specific building tile but you cannot build anything needed on them. Land is at such a premium in this mod that every island is needed for growing coconuts (my favorite part) but you cannot build any mod specific processing buildings on wooden platforms.

it takes more space than is available to process the coconuts so you are left to import thousands of foundations from Aquilo to process the coconuts. My smallest self contained ethanol producer is larger than any island i've found yet and shipping is impractical due to spoilage.

The 25% yield on titanium dust consumes many chunks worth of nutrient production from coconut to get 1 or 2 science per minute.

they can be used on other places where you need just to drag some belts or make path
like fulgora oil ocean or gleba swamp

they are only blocked on vulcanus, because it's wood and it makes sense

They are mostly for small infrastructure. I wanted to somehow have a way to build something around oil rigs or to drag belt and don't give full controll to avoid things like long pipelines or rails instead of ships. locking infrastructure on island only is by design.
You can still get nest recipe and foundation on aquilo. But this planet was designed as something post gleba pre aquilo
Wooden platforms where added to have control over what you can build on deepsea. Because if you can build anything then you can build rail or long pipeline powered with electric pump, and players ended up with single blob island instead of archipelago style factory.

I will revisit titanium recipe chain and check the numbers.

New response