Planet Pelagos


Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores

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2 days ago
2.0
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Planets Environment Mining Fluids Manufacturing

i [Not sure, i will test it out] Fish and titanium production too difficult

7 days ago
(updated 7 days ago)

Currently, it takes 100 nutrients to produce one fish. I think this is too much. Was it intended?

Also, I think titanium powder production is too low. I think it's too much to be a playable planet from the beginning of the game.

7 days ago

Are you playing any planet start?
Would you like to share your save?

Generally these 2 things are expected bottlenecks. They could be too harsh, so I will check on that

Fish breeding is vanilla recipe, and it won't be changed, because I try to avoid changing vanilla game.
But I can check if any recipe is using too much of them.

Titanium is intended to be bottleneck similar to LDS and blue chips in vanilla game
Numbers might be too low i will check that as well.

Fish and Titanium generally should not obstacle for scaling up, you only need coconuts palm and iron for that.

7 days ago

I felt the biggest part was the amount of research on tankers and cargo planes. Considering the theme of the mod, the cargo ship should be available earlier. I think it was designed on the premise of using Gleba's biochamber.

7 days ago
(updated 7 days ago)

delivery drones are intended to be used as rare transporation option for single items.
Not as full on cargo planes. You will probably burn all of titanium if using them too often

And tanker is improvement over cargo ship.
Cargo ship full of barrels have the same fluid capacity as tanker.
Tanker is just easier if you want to expand after getting titanium

Didn't you use biochambers from the start?

I think it was designed on the premise of using Gleba's biochamber.

You are correct.
Planet is build around using them for almost everything.
There even is dedicated recipe, and they are available from the start (i mean in APS you need to get landfill first but you know what i mean)

7 days ago
(updated 7 days ago)

If you could show me your intended play style with a screenshot of the game, it would be a reference. It's possible I didn't get this mod right. Is it also intended that the sea has zero pollution absorption?

  • Cargo Plane is a translation error. I mean Cargo Ship.
7 days ago
(updated 7 days ago)

Pollution on pelagos are EM waves. They are generated by all electrical devices and generators.
But Biochambers, Diesel machines, Calciner, and burners don't generate pollution here at all because of that fact.

Diesel machines generally don't also require copper so except for things like science lab, and oil rigs, it is possible to build a base that almost don't generate pollution at all.

I can't give you screenshot right now ;/

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