Calciner should accept any fluid with a
"Fuel Value,"
because those are the only fluids the game accepts as liquid fuel.
I can't list every fluid possible because it's based on property not on fluid.
It's a property, and you can check it in the wiki by clicking, for example, on crude oil.
Methane, coconut oil, and ethanol have this property added.
A higher fuel value means that the Calciner will consume less of that fluid to burn things.
By default, the game only shows that it "Consumes Fluid" with a value in MW, which suggests that the fluid has an energy value (can be burned).
I agree that it should be mentioned somewhere. I am still working on tips, tricks, and descriptions for mechanics and new features.