Inbuilt Lighting


Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/YouTube pre night vision. Blueprint friendly as they are regular power poles.

Tweaks
1 year, 1 month ago
0.16 - 1.1
36.0K

I am no longer supporting or developing any mods. This mod is believed to work with Factorio 1.1 without any major issues.

If you wish to port or this mod for Factorio 2.0 or utilise any code from it under the inactivity clause in the existing license you have my blessing and encouragement.

Discussions for this mod are disabled.

[Not Reproducible] Compatible with upgrade planner?

posted by rANALAN 5 years ago
Bugs
3
last message by rANALAN 4 months ago

[Hopefully Fixed] Unrecoverable error after 1.1.93 update

posted by Tyrannosapien 1 year, 1 month ago
Bugs
4
last message by Destroya 11 months ago

[Added] Wire Reach Edit Help

posted by Cantor 1 year, 1 month ago
General
2
last message by Cantor 1 year, 1 month ago

[Resolved - Other Mod] Power Overload tranformers

posted by 0n0w1c 1 year, 6 months ago
Bugs
1
last message by muppet9010 1 year, 6 months ago

SE Power Pole Support

posted by Adrenalex 3 years ago
General
1
last message by muppet9010 2 years ago

Power pole click-drag spacing issue

posted by IronCartographer 3 years ago
Bugs
3
last message by IronCartographer 3 years ago

1.1.5 update

posted by demongo1154 3 years ago
Ideas & suggestions
2
last message by demongo1154 3 years ago

Power pole selectivity

posted by IronCartographer 3 years ago
Ideas & suggestions
1
last message by muppet9010 3 years ago

[Updated] Incompatible, v1.1

posted by scottpix 3 years ago
General
1
last message by muppet9010 3 years ago

fork ?

posted by Fr_Dae 4 years ago
General
3
last message by muppet9010 4 years ago

[Not Needed] Compatibility with Space Exploration Orbits

posted by tyrannus1 5 years ago
Ideas & suggestions
2
last message by muppet9010 4 years ago

[Not Reproducible] Doesn't work with K2, SE & AAI

posted by muppet9010 4 years ago
Bugs
1
last message by muppet9010 4 years ago

[Not Included] Cameras

posted by ZombieMooose 4 years ago
Ideas & suggestions
1
last message by muppet9010 4 years ago

[Can't Reproduce] bug report with power armor mk3

posted by llVIU 5 years ago
Bugs
5
last message by muppet9010 4 years ago

[Not Reproducible] Bots don't remove the lights

posted by JamesFire 4 years ago
Bugs
3
last message by muppet9010 4 years ago

[Implimented] Configurable brightness

posted by GotLag 5 years ago
Ideas & suggestions
2
last message by muppet9010 4 years ago

Resolved - Supply area 0 bug

posted by lamoxd 5 years ago
Bugs
1
last message by muppet9010 5 years ago

Implimented - Add the option to force researching Inbuilt Lighting before it is enabled.

posted by jamiech1 5 years ago
Ideas & suggestions
6
last message by jamiech1 5 years ago

Why hidden entities, not rendering?

posted by darkfrei 5 years ago
General
3
last message by muppet9010 5 years ago

Resolved - Crash with Xander mod

posted by McMaster 5 years ago
Bugs
3
last message by McMaster 5 years ago

Resolved - Add lights to existing power poles when mod enabled? (only for brave new world?)

posted by mrudat 5 years ago
Bugs
6
last message by mrudat 5 years ago

Resolved - Doesn't work with Early Construction bot mod

posted by Naoya8 5 years ago
Bugs
6
last message by muppet9010 5 years ago

how is this mod different than lightedpowerpoles+?

posted by npuldon 6 years ago
General
2
last message by Sander_Bouwhuis 5 years ago

red plus bug - resolved

posted by Bronzeborg 5 years ago
Bugs
4
last message by muppet9010 5 years ago