Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/YouTube pre night vision. Blueprint friendly as they are regular power poles.
Small changes concerning balance, gameplay, or graphics.
Version: 20.1.12 Date: 2022-08-29 Features: Changes: Bugfixes: - Stopped some edge cases (atomic bomb) that could kill the lamp of a power pole. - Prevented any lights that are killed (by script ?) showing in the kill/loss screen. Info:
Version: 20.1.11 Date: 2020-11-26 Features: - Updated and tested with Factorio 1.1.0 as-is. Changes: Bugfixes: Info:
Version: 19.1.10 Date: 2020-10-05 Features: - Add mod setting to control light brightness. Changes: Bugfixes: - Fix error for power pole entities that aren't valid (encountered after other mods removed). Info:
Version: 18.1.9 Date: 2020-05-02 Features: Changes: - On technology researched no longer triggers a surface scan for hidden lights unless the research is lit power pole related. Bugfixes: Info:
Version: 18.1.8 Date: 2020-01-23 Features: - Updated mod to Factorio 0.18 as-is Changes: Bugfixes: Info:
Version: 17.1.7 Date: 2019-05-21 Features: Changes: Bugfixes: - handles power poles with suppy area of 0 without error. doesn't light them up. Fixes compatibility with cargoship mod. Info:
Version: 17.1.6 Date: 2019-03-26 Features: - Compatible with Xander Mod Info: - Added "not-upgradable" flag to hidden entities to ensure Upgrade Planner doesn't select them.
Version: 17.1.5 Date: 2019-03-23 Features: - Optional research added that unlocks the feature. Has a very temporary graphic. Info: - Updated changelog to 0.17 format - Returned mod versioning to correct order - Refactored code to be complaint with luacheck - Changed code to utilise my utily library - Removed work around for 0.16 surface filtered search API bug - Added support for script_raised events for better inter-mod compatibility
Version: 17.0.0 Date: 2019-03-03 Features: - Requires and made code compatible with 0.17 Factorio - No function changes from the 0.16 Factorio (0.1.3) version
Version: 0.1.3 Date: 2019-01-13 Bugfixes: - Power poles are blueprintable, no longer blocked by hidden lights - Power poles are fast replaceable, no longer blocked by hidden lights
Version: 0.1.2 Date: 2018-11-17 Features: - Support for Picker Extended's Dolly feature. - Command to reset all of this mods entities on the map. Used for recovery after unsupported other mod actions. Command name: inbuilt-lighting-reset
Version: 0.1.1 Date: 2018-11-05 Features: - Supports Creative Mode mod's instant deconstruction and blueprinting options. - Optional power usage per light in Watts. Defaults to 0. Has to be startup setting. - Option to have turrets lit. UPS advisory in readme and settings description. Changes: - Power Pole lighted area setting changed to be Map setting from Startup setting. So it can be changed mid game now. Note: old setting value is lost on upgrade. - Lights for all sizes are created at start and dynamically matched to buildings at map start to avoid potential compatibility issues with other mods that add/change power poles late in game engine start up. Bugfixes: - Multiplayer Compatible.
Version: 0.1.0 Date: 2018-10-11 Features: - Initial Release - Supports Power Poles with variable percentage of powered area lit up. Free power and free lights.