Inbuilt Lighting


Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/YouTube pre night vision. Blueprint friendly as they are regular power poles.

Tweaks
1 year, 2 months ago
0.16 - 1.1
36.0K

b Resolved - Add lights to existing power poles when mod enabled? (only for brave new world?)

5 years ago

"Brave new world" includes 3 power poles as part of the scenario start; for some reason, these do not get lights added by this mod.

5 years ago

as in the 0.16 campaign?
I was only going to fix critical issues in 0.16 as I play and develop in the experimental releases (0.17).

5 years ago

it's been upgraded to 0.17; I think that it could be that the script for the scenario places power poles at game start, so they're not picked up by this mod?

5 years ago

ah its a mod, I was mixing it up with the campaign. I will have a look and see :)

5 years ago

I have raised the fix for the Brave New World mod as they need to raise the entity built by script event and then my mod can react in the usual fashion.
https://mods.factorio.com/mod/brave-new-world/discussion/5c96bac5854c25000d51fca5

5 years ago

Brave New World mod now raises the events and Inbuilt Lighting now reacts to these events.
Tested with latest versions of each mod

5 years ago

awesome, thanks for doing that. =)