Challenging Pack Logistics


This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.

Tweaks
a month ago
2.0 - 2.1
2.94K
Factorio: Space Age Icon Space Age Mod
Logistics

[Dismissed] UI Inconsistency: Science Pack Spoilage Description

posted by derstilon 12 days ago
Bugs
1
last message by Supershadow30 12 days ago

[Fixed] Rocket capacity

posted by nosports a month ago
Bugs
0
last message by nosports a month ago

[Fixed] Can't craft "primed exploration packs from data" on Muluna or in space

posted by nosports a month ago
Bugs
4
last message by nosports a month ago

[Implemented] Minor Krastorio Fix

posted by Yucie a month ago
General
7
last message by Supershadow30 a month ago

[Fixed] Fulgora science config bug

posted by derstilon a month ago
General
1
last message by Supershadow30 a month ago

[Fixed] Low charged Packs

posted by nosports a month ago
Bugs
4
last message by nosports a month ago

[Fixed] Corrundum integration broke with the newest update

posted by derstilon a month ago
Bugs
1
last message by valent125 a month ago

[Fixed] Another Maraxsis crash

posted by Svalkash 2 months ago
Bugs
2
last message by Supershadow30 2 months ago

[Added] More Complex Space Science

posted by Sarge945 3 months ago
Ideas & suggestions
13
last message by Sarge945 2 months ago

[Fixed] Crash with maraxsis

posted by Svalkash 3 months ago
Bugs
2
last message by valent125 3 months ago

[Done] Is there going to be an update for 2.1?

posted by CaptainJhory 3 months ago
General
3
last message by valent125 3 months ago

[Fixed] Circular dependency

posted by SafTheLamb 3 months ago
General
2
last message by valent125 3 months ago

[Fixed] attempt to call global 'ceil' (a nil value)

posted by InanisLector 3 months ago
Bugs
2
last message by valent125 3 months ago

[Intended feature] Electrochemical science pack crafting

posted by Wertrus 4 months ago
General
2
last message by Wertrus 4 months ago

[Idea added] Isn't Corrundrum a bit too punishing?

posted by InanisLector 5 months ago
General
1
last message by valent125 4 months ago

Is +50% Prod on EM Science Intended?

posted by OliGamer1702 7 months ago
General
5
last message by valent125 7 months ago

[: ( , should be fixed] You need to undercase "Maraxis.lua" to "maraxis.lua"

posted by Littlefinger 10 months ago
Bugs
2
last message by Littlefinger 10 months ago

[Ideas Added (mostly)] Maraxsis

posted by Kyoma 10 months ago
Ideas & suggestions
3
last message by valent125 10 months ago

0.3.3 Error with Corrundum and without Muluna

posted by Elbrecht 11 months ago
General
2
last message by Elbrecht 11 months ago

Appreciation!

posted by Taurunti 1 year, 1 month ago
General
4
last message by ArcadeBulls 11 months ago

[Tweak] Add machine tint to recipes

posted by GalahadLafayette 11 months ago
Ideas & suggestions
1
last message by Supershadow30 11 months ago

[Oversight Fixed] No Prod Modules for Fulgora Science

posted by qu4rr1 11 months ago
Bugs
1
last message by valent125 11 months ago

[Added] Compatible krastorio2

posted by Daniilnm a year ago
General
2
last message by Daniilnm a year ago

[Idea Added] alternate glowing

posted by nspotts a year ago
General
2
last message by nspotts a year ago

[Re-fixed] Broken Compatiblilty - Igrys & Muluna + Harder Pack

posted by Auvrae a year ago
Bugs
4
last message by Auvrae a year ago

[Oversight Fixed] Vulcanus science does not auto dispatch

posted by not_anton 1 year, 1 day ago
Bugs
3
last message by not_anton a year ago

[Fixed] Compatibility with Igrys

posted by hormel a year ago
Bugs
2
last message by hormel a year ago

[Idea Added] Compatibility with muluna

posted by TritiumSeeker 1 year, 1 month ago
General
2
last message by Supershadow30 1 year, 1 month ago

[Idea added] Very cool idea / Metalurgy Science Pack

posted by nosports 1 year, 1 month ago
Ideas & suggestions
1
last message by valent125 1 year, 1 month ago