Challenging Pack Logistics


This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.

Tweaks
4 months ago
2.0
2.24K
Factorio: Space Age Icon Space Age Mod
Logistics

g Is +50% Prod on EM Science Intended?

17 days ago

As the title says, i just wanted to know if the +50% prod that affects the Low charge to High charge Fulgoran Science is intended, as i think its slightly too strong.
Either that or im missing some setting to change that in my mod settings
Otherwise love the mod, been a mainstay to balance the vanilla planets difficulty.

Good Morning, Good Evening or Good Afternoon : D

16 days ago

If you're getting 50% productivity, something's not right.

The productivity of the charging recipe for the Electromagnetic science packs should be locked at 0%, and on my side, it's working as intended. While the productivity bar shows up (I still don't really know how to hide it or make it go away), I don't get more packs by charging them, and i can't put productivity modules in the EM Plant (as expected).

Maybe you're using other mods that change stats for the EM science packs; that might be causing your problem.
Or you might have been tricked by the prod bar showing up ?

If you have any ideas for getting rid of the bar, I can try to implement a fix :)
Otherwise, tell me your mod list so I can check for weird compats.

16 days ago
(updated 16 days ago)

I'm also experiencing the productivity bonus, I'm just running the hardmode pack that contains this mod. The bar fills, and I'm seeing 2 packs extracted when it fills instead of just 1. The only allowed module I have is speed, so that seems to be working as intended.

https://mods.factorio.com/mod/Space-Age-Hardcore-Mode

16 days ago

Got the Space Age Hardcore modpack, and I still can't re-create the problem :/
My best guess is that this problem stems from the data-updates of Rocs-Hardcore-Fulgora interacting weirdly with my mod, as it seems to change a few things about the low-charge EM science packs. maybe it's a load order problem messing with recipes ?
But honestly, I really can't pinpoint what the exact problem is (especially when I can't even re-create the problem ;-; ) and Rocs-Hardcore-Fulgora doesn't seem to touch or re-define recipes so it might not even be that ...

The best advice I can give is to try and update your mods, and if the problem is still there, I guess try taking it up to
https://mods.factorio.com/user/thesixthroc (creator of the Hardcore Space Age Modpack)
They might be able to find out what's going on.

16 days ago

I went digging around and found the issue. Better fulgora start adds its own recipes for this mod, which doesn't remove the +50% productivity bonus on the discharge and recharge steps. I uploaded my own fork of the mod here for a temporary fix. https://mods.factorio.com/mod/better_fulgora_start_harder_pack_productivity_fix

Sorry for the false report here

11 days ago

Well done for finding the issue, and don't worry about the false report :)

We'll see if Pithlit implements a fix soon, otherwise, I might add a check in my mod in data-update/data-final-fixes to lock the productivity of the new recipe from Better fulgora.

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