Challenging Pack Logistics


This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.

Tweaks
4 months ago
2.0
2.30K
Factorio: Space Age Icon Space Age Mod
Logistics

g Is +50% Prod on EM Science Intended?

a month ago

As the title says, i just wanted to know if the +50% prod that affects the Low charge to High charge Fulgoran Science is intended, as i think its slightly too strong.
Either that or im missing some setting to change that in my mod settings
Otherwise love the mod, been a mainstay to balance the vanilla planets difficulty.

Good Morning, Good Evening or Good Afternoon : D

a month ago

If you're getting 50% productivity, something's not right.

The productivity of the charging recipe for the Electromagnetic science packs should be locked at 0%, and on my side, it's working as intended. While the productivity bar shows up (I still don't really know how to hide it or make it go away), I don't get more packs by charging them, and i can't put productivity modules in the EM Plant (as expected).

Maybe you're using other mods that change stats for the EM science packs; that might be causing your problem.
Or you might have been tricked by the prod bar showing up ?

If you have any ideas for getting rid of the bar, I can try to implement a fix :)
Otherwise, tell me your mod list so I can check for weird compats.

a month ago
(updated a month ago)

I'm also experiencing the productivity bonus, I'm just running the hardmode pack that contains this mod. The bar fills, and I'm seeing 2 packs extracted when it fills instead of just 1. The only allowed module I have is speed, so that seems to be working as intended.

https://mods.factorio.com/mod/Space-Age-Hardcore-Mode

a month ago

Got the Space Age Hardcore modpack, and I still can't re-create the problem :/
My best guess is that this problem stems from the data-updates of Rocs-Hardcore-Fulgora interacting weirdly with my mod, as it seems to change a few things about the low-charge EM science packs. maybe it's a load order problem messing with recipes ?
But honestly, I really can't pinpoint what the exact problem is (especially when I can't even re-create the problem ;-; ) and Rocs-Hardcore-Fulgora doesn't seem to touch or re-define recipes so it might not even be that ...

The best advice I can give is to try and update your mods, and if the problem is still there, I guess try taking it up to
https://mods.factorio.com/user/thesixthroc (creator of the Hardcore Space Age Modpack)
They might be able to find out what's going on.

a month ago

I went digging around and found the issue. Better fulgora start adds its own recipes for this mod, which doesn't remove the +50% productivity bonus on the discharge and recharge steps. I uploaded my own fork of the mod here for a temporary fix. https://mods.factorio.com/mod/better_fulgora_start_harder_pack_productivity_fix

Sorry for the false report here

a month ago

Well done for finding the issue, and don't worry about the false report :)

We'll see if Pithlit implements a fix soon, otherwise, I might add a check in my mod in data-update/data-final-fixes to lock the productivity of the new recipe from Better fulgora.

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