Challenging Pack Logistics


This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.

Tweaks
2 days ago
2.0 - 2.1
2.88K
Factorio: Space Age Icon Space Age Mod
Logistics

Changelog

Version: 0.6.9
Date: 2026-08-29
  Compatibility:
    - Krastorio compatibility tweaks and bugfixes again
    - If "Space science changes" are enabled, Space research data is now crafted using asteroid data analyzers
    - Electromagnetic research data charging recipe is now properly affected by the "Electromagnetic charging recipe time" setting.
    - Added "cryogenic tech card cooling" recipe to keep tech cards cold. It's relatively more expensive than keeping research data cold.
Version: 0.6.8
Date: 2026-08-28
  Compatibility:
    - Made the changes to cryogenic research data be accessible (assigned correctly the recipe to their technology)
      To balance out the extra challenge of having to keep cold data instead of cards, the cold data cooling recipe has been ajusted to be faster and slightly more efficient
Version: 0.6.7
Date: 2026-08-28
  Compatibility:
    - Expanded the Krastorio 2: Spaced Out compatibility to better keep the challenge added by challenging pack logistics.
      The following changes only apply when Krastorio 2 Spaced Out is installed.
    - Metallurgic Science: "Metallurgic research data" are affected by the Metallurgic tech card balance changes to prevent exploits.
      They use the same stack size and rocket capacity.
    - Electromagnetic Science: "Electromagnetic research data" needs to be charged in space before they're usable to craft Electromagnetic tech cards.
    - Agricultural Science: No changes necessary.
    - Cryogenic Science: "Cryogenic research data" spoils over time into "Hot cryogenic research data". They can be cooled down with ice and fluoroketone to get fresh cryogenic research data.
      They have the same spoil time and recipes as Cryogenic tech cards.
    - Dynamically change locale names when Krastorio 2 SO is installed for newly added items.
Version: 0.6.6
Date: 2026-08-27
  Features:
    - The mod can now affect agricultural science packs, if desired (default: false)
    - Agricultural science pack balance settings:
      Freshness affects research potential
      Set spoil time (mins)
    - Updated localization files
  Bugfixes:
    - "Charge time of Electromagnetic science packs" setting now correctly affects the electromagnetic science pack charging recipe, as expected. (Thanks derstilon for reporting this bug)
    - Made the spoil time of cryogenic science packs actually not affect their lab value
Version: 0.6.5
Date: 2026-08-18
  Bugfixes:
    - Removed productivity bonus on many recipes which did not warrant it
      Electromagnetic science pack charging
      Hot cryogenic pack cooling (ignored by stats)
      Cryogenic pack cooling (ignored by stats)
      Muluna interstellar pack priming (all recipes)
      Corrundum pack acidification/neutralization loops (ignored by stats)
    - Default import location for several items were changed to make more sense
      Low charge EM science pack => Fulgora
      Hot cryo science pack => Aquilo
      Unprimed interstellar science pack => Muluna
      Neutral/Super Acidic electrochemical science pack => Corrundum
    - Updated FR localization files
Version: 0.6.4
Date: 2026-08-14
  Bugfixes:
    - Corrundum's pack is now correctly called as an item instead of a tool
Version: 0.6.3
Date: 2026-07-10
  Bugfixes:
    - Removed the compatibility with Maraxsis
      Research vessels do not exist anymore, so it was not needed
Version: 0.6.2
Date: 2026-07-05
  Bugfixes:
    - Updated the compatibility with maraxsis
    - Made the spoil time of cryogenic science packs not affect their lab value
Version: 0.6.1
Date: 2026-07-04
  Bugfixes:
    - light error in changelogs
Version: 0.6.0
Date: 2026-07-04
  Compatibility:
    - Now for Factorio 2.1
Version: 0.5.1
Date: 2026-07-01
  Compatibility:
    - Made the optional changes to Space science packs work with BetterSpaceScience for those who seek maximum challenge (Idea put together with Cubickman)
Version: 0.5.0
Date: 2026-07-01
  Features:
    - Space science packs can now be made optionally substantially harder to make, requiring automated rocket logistic and a setup to handle space materials on the ground (Idea inspired by Sarge945's request)
      This change may be enabled in the mod settings, it is off by default as it does make space science much more expensive compared to its base game counterpart
Version: 0.4.2
Date: 2026-06-18
  Features:
    - Updated localization files.
    - Fixed changelog.
    - Finally added alternate card sprites for krastorio 2 spaced out compatibility. (#itjustworks)
Version: 0.4.1
Date: 2026-06-10
  Bugfixes:
    - Fixed a math function not being called properly, causing the mod to not load correctly with maraxsis
Version: 0.4.0
Date: 2026-06-10
  Info:
    - This update mostly moves around files, fixes little inconsistencies the mod had, and adds setting so that you can customize your experience. 
  Features:
    - Main new setting: Each science pack changes can be enabled/disabled individually (enabled by default)
      This includes cross-compatibility changes
    - New balance settings:
      Metallurgic science pack "stack size" (default: 30) & "rocket capacity" (default: 600)
      Electromagnetic science pack "charging recipe crafting time" (default: 10s)
      Cryogenic science pack "heating time" (spoil time ; default: 10 mins)
      Corrundum compat: Electrochemical pack spoiling time (default: 5 mins)
  Changes:
    - Rewritting of a good chunk of my code and the way alternate sprites are loaded to make it easier to read
    - Minor rebalancing of the metallurgic research vessels added by maraxsis
    - Low charge packs charging recipe: surface restriction now tied to gravity, not pressure (does not change anything in the base game, just helps with other mods)
    - Low charge packs recipe: now have the same restrictions as the base game EM packs (99% EM field and not 95-100%, same thing as the previous change)
Version: 0.3.8
Date: 2026-05-23
  Changes:
    - Updated localization files
Version: 0.3.7
Date: 2026-05-15
  Changes:
    - Added a setting to change the spoil time of Acidic packs from Corrundum (ideas derived from "InanisLector")
Version: 0.3.6
Date: 2025-11-06
  Bugfixes:
    - Windows loves to put uppercase letters in my file names … , should be fixed
Version: 0.3.5
Date: 2025-11-06
  Compatibility:
    - Maraxsis: Modified maraxsis vessels in multiple ways to make them keep the challenges of the mod (ideas by "Kyoma")
Version: 0.3.4
Date: 2025-10-22
  Bugfixes:
    - Erased unused code that was causing the Corrundum Compat to not work without Muluna (Bug found by "Elbrecht")
Version: 0.3.3
Date: 2025-10-22
  Changes:
    - Cryo science pack cooling recipe should now display the right color of fluid when working (Error found and code given by "GalahadLafayette")
Version: 0.3.2
Date: 2025-10-20
  Bugfixes:
    - Allowed productivity for the low charge EM science pack (Oversight found by "skipmorEJalvs")
    - Fixed locale for the corrundum compat.
Version: 0.3.1
Date: 2025-10-01
  Compatibility:
    - Added basic compatibility to krastorio2 (graphics have not been updated to turn packs into cards, but the fonctional changes are there)  (idea by "Daniilnm")
Version: 0.3.0
Date: 2025-10-01
  Info:
    - A lot of under the hood changes, too many to detail.
  Compatibility:
    - Added new mechanic in recipes for corrundum science packs
    - Also includes a new priming recipe tied to corrundum for the muluna exploration pack chain
Version: 0.2.3
Date: 2025-09-23
  Compatibility:
    - Alternate science pack and Alternate Glowing science pack are now compatible with low charge fulgora packs and hot cryogenic packs (idea by "nspotts")
  Info:
    - Fully reworked the way packs get their graphics (switched from "icon" to "icons")
Version: 0.2.2
Date: 2025-09-20
  Bugfixes:
    - Igrys x Muluna: should stop making the game crash on launch together with challenging pack logistic (issue found by "hormel"):
Version: 0.2.1
Date: 2025-09-20
  Bugfixes:
    - Fixed a slight oversight concerning the stack size/cargo capacity of vulcanus science packs (issue found by "not_anton")
Version: 0.2.0
Date: 2025-08-26
  Compatibility:
    - Added new "Blank exploration science pack" for Muluna compatibility. (base idea prompted by "TritiumSeeker")
    - Blank packs must be loaded with either a lot of astronomical data in low gav. or be primed with local analysis of foreign planets to work.
    - 5 "loading" recipes added for those purposes
Version: 0.1.5
Date: 2025-09-03
  Changes:
    - Ajusted "order" and "sub-group" of items : low charge EM science pack and hot cryogenic science pack and associated recipes.
Version: 0.1.4
Date: 2025-08-26
  Features:
    - Added new "Metallurgic science pack per rocket" setting. (idea by "nosports")
Version: 0.1.3
Date: 2025-08-26
  Bugfixes:
    - forgot an important req. in "info".
Version: 0.1.2
Date: 2025-08-20
  Info:
    - Initial release on the mod portal
      The mod was considered "complete" back then