Challenging Pack Logistics


This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.

Tweaks
a month ago
2.0 - 2.1
2.94K
Factorio: Space Age Icon Space Age Mod
Logistics

b [Fixed] Can't craft "primed exploration packs from data" on Muluna or in space

a month ago
(updated a month ago)

it seems i can make the packs neiter on muluna or in nauvis orbit....

For muluna i can't select the recipe
For Nauvis orbit i can select it in an assembler 3 but then it seems its missing the input port

If i deselect the Option for only for Muluna i get an error about Corrundum
If i deselect both Muluna and Corrundum option it will start.

a month ago
(updated a month ago)

Alright, I've managed to recreate the issue in-game... somewhat. I'll try to fix this next patch.

EDIT: Thank you for reporting this issue, it has been fixed in version 0.6.10. Muluna had changed the fluidbox ID of astronomical data fluid, and the recipe couldn't show up on Muluna because the surface conditions were incorrect.

a month ago
(updated a month ago)

its fixed now .....

But i noticed the telescope on spaceplatform seems to be missing the fluidbox also/now?

a month ago
(updated a month ago)

But i noticed the telescope on spaceplatform seems to be missing the fluidbox also/now?

There can only be one telescope per platform, make sure its recipe is set properly. If telescopes don't have working fluidboxes at all, you should report it to Muluna.

As for "exploration pack priming", there are alternate recipes on each planet's surface to allow you to activate the packs. Simply ship your science packs somewhere else, prime them there, then bring them back to your labs. The recipe which uses data is meant to be available, but inefficient.

a month ago

Yes i seen the recipe - working at the moment on vulcanus und fulgora for that..

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