Challenging Pack Logistics


This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.

Tweaks
2 days ago
2.0 - 2.1
2.88K
Factorio: Space Age Icon Space Age Mod
Logistics

b [Fixed] Low charged Packs

13 days ago

i noticed the low chagred packs of fulgoria is automatically set to originte from NAUVIS instead of Fulgora; not a big bug but noticed.
The other is using the electromagnetic plant has a productivity on loading, also not really a bug

13 days ago

The first Issue should be fixed soon,

the first issue isn't that hard to fix, for the second tho, I don't really know how to hide the build-in productivity of the EM plants ...

13 days ago

im not too shy not to exploit this :-) did even trwo in some prod modules on my nauis space hub, supprted by a quad nuclear reactor :-)

as a way may be could be some probability of gettin the/a charged pack ?

13 days ago

As it works right now productivity bonuses don't do anything for the charging recipe, while to prod bar does show up, you don't get any more packs than the uncharged ones you put in it

(You can however get more effective science pack value via quality modules but this is intended)

13 days ago

ah also ok :-) i probably have some modules laying around somewhere ;-)
super for the prompt response on this

New response