I'll try and release a mod version with the changes to make space science harder tomorrow (it'll be a setting off by default as unlike the changes to the other packs, this one makes space science substantially more expensive with the added rocket and data cost so it's not just a logistical challenge).
For now I have still have to tinker with the balancing, spritework, locale and the whole muluna compat situation to make sure everything is in order.
For the general numbers, I think i'm going to go with:
1 new item, the Asteroid Data Analyser made with 1 carbonic asteroid, 2 ice, 1 barrel and 1 advanced circuit to make 2 A.D.A. (some kind of very basic satellite)
and change the recipe of the space science pack to have it use 5 iron plates, 2 carbon, 2 ice, and 1 A.D.A. to make 10 packs (somewhat more expensive + the A.D.A. and rocket cost)
by default, you'll be able to launch 100 A.D.A. per rockets, (equivalent to 1K of space science packs without any productivity)
All of these changes make space science quite a bit more expensive, and force you to make better space platforms that can route the basic space ressources back to their planet and collect more asteroids (especially carbonic asteroids), so again, it encourages more complex and somewhat more unique space platform designs while also on the planet :
requiring you to keep producing rockets to send back the A.D.A.s
and be able to handle items from space to make the A.D.A.s in the first place (the A.D.A.s cannot be crafted in space for obvious reasons)
If y'all have any balancing arguments to make, go ahead, without having tested any of these potential changes, I'm ready to tweak the numbers
Now to talk about the whole uranium in space science packs thingy ...
firstly, I'm not a fan of the general concept, I don't feel like space science packs should be effectively locked to the nauvisian orbit and i don't really see what uranium would have to do with space science (except for like ... the kovarex research ?)
and secondly, as I said before "I don't see much of a use in making somewhat complex changes that have already been made by other mods"
So yeah, if you want uranium in your space sciences, you've got mods that do it already, so there is no use in me making my mod do the same.
Now it's not to criticise the whole idea of using uranium in space science, it's true that it forces you to play with uranium (uranium currently isn't an ingredient in any science) and it does make you have to launch rockets consistently, I just don't feel like what this change brings outweights what it takes away.